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Chapter 89 by Zingiber Zingiber

How do you try and remedy your distracting pain?

Encounter Miss Wormwood for help. On a 7-9 choose one.

⚄⚀ + 1 = 7.

On a 7-9, you have to convince Miss Wormwood:
Expend a FAVOR. She'll go along; take +1 Forward on your next roll.
She'll do it if you have sex with her. HAVE SEX, and on a 7+, she'll do what you want.
Describe what you do to convince her, in character, to go along with what you want.
Cast a spell on her like CHARM or COMMAND. (This is another roll).


"You've been a busy little bee, Morgan," Miss Wormwood says. "Your commitment to aid Warden Torch is... commendable." With the Nurse's dust-dry voice and impassive face, you can't be sure if she's serious or sarcastic. Her nostrils twitch and several of the snakes she has in place of hair flicker their tongues. "Dear me, that must have been painful. I can taste it in the air. An... inexpert correction." Her thin lips twist, then relax. "Now, Morgan, lean over the examination table and I shall have a close look. A very close look."

You lean forward over the examination table and lift the skirts of your Minerval house robe. At least it's not another thrashing in the offing. Young Prefect Marshlight hit too high and too hard until Tutor Hawk corrected him, but you're still feeling the pain regardless. You wonder if he's still tasting you in his mouth. At least Fay's wayward wand, flying through the air in dildo form, hadn't broken any teeth.

Miss Wormwood bends her head close to your aching bum. You feel the flickering of many little tongues over your bruised flesh, and hear the hissing of the Nurse's breathing.

"We shall take some time over this, Morgan," Miss Wormwood says. "I was looking forward to your taste."

You tremble, cough and swallow. "Yes, Miss Wormwood," you say.


Roll +CUNNING(+1) to HAVE SEX with Miss Wormwood (+2 Cunning, -1 CONSEQUENCE). On a 7+, she will help remove your CONSEQUENCE.

⚁⚁ + 1 = 5, Miss.

On a Miss, choose: Caught with your pants down in dangerous circumstances or by a threatening creature. Next: GET OUT OF DANGER.


You flinch as Miss Wormwood's head-snakes slide over your bruised flesh. Her thin, strong fingers part your buttocks. More little tongues lick your folds and tickle over your anus. You shudder at the combination of sensations -- tickling, pleasure and pain.

Miss Wormwood moves a hand away, then brings it back. Her fingertips spread thick, slippery salve over your folds, then over the twitchy knot of your rear hole.

"Oh!" you moan as Miss Wormwood opens you further. She seizes your pearl between finger and thumb. "Ah!" Two snakes penetrate your womanhood. One insistent snake worms its head up your arse. "Oh!"

Miss Wormwood makes a low, dry chuckle. "Ah, my favorite, Morgan," she says. "I don't suppose the pain is bothering you right now."

"Nooooo," you sigh. All those other sensations. You tense, wondering when she'll bite you. If she'll bite you. She doesn't always.

Another low chuckle from Miss Wormwood.

There's a swirl of magic in the room, and a hiss from Miss Wormwood.

"Ha ha ha," comes a voice you recognize. "CLIMACTICUS," it intones.

Miss Wormwood writhes against your body, pressing her face to your bum as she moans in climax. Her snakes wriggle inside you, almost bringing you to climax as well.

Vindicatrix has chosen to attack a less guarded target, the Nurse who's been caring for Barbara Torch.


Roll +BRAVERY(-2) (-1 Bravery, -1 CONSEQUENCE) to GET OUT OF DANGER.

⚀⚁ - 2 = 1, Miss.

On a Miss, the danger is manifest. Choose one.

  • Lose Barbara Torch to Vindicatrix's ****. (Abandon the GOAL to help her).
  • You're taken at a disadvantage. Gain Vindicatrix as your ENEMY. CONFRONT YOUR ENEMY at -1.
  • You're hurt. Next turn, GET OUT OF THE INFIRMARY.

Choose one and describe or resolve the results as appropriate.

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