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Chapter 44 by Zingiber Zingiber

Choose a result. What happens in the dark of the fight?

Praxilla triggers your climax and you can't escape the crush.

"Da!" Praxilla shrieks.

As the unruly young stallions struggle with Praxilla's sire, there are confused noises in the dark, scuffling and thuds and yelps. You're trapped between the stone wall at your back and Praxilla's bulk. A sense of panic rises in you. You don't have your wand, you can barely see a thing, and you can't move. But with all that, your member is still erect and deep inside the young centauress, throbbing with urgency. Her tail swishes, slapping your cheek sharply with a faceful of horsehair. The shock triggers your climax, and you cry out into the night as your hot seed spurts into Praxilla once again.

"Da!" she cries. She steps forward, no longer pinning you.

But the stallions are upon her, with cries of anger and lust, disputing with one another as to who is to hold her and who is to mount her first. In the crush to mount the young centaur mare, emanating the scent of sexual heat, you're bashed heedlessly against the old stone wall, first stunned, and then crumpling to the ground as your senses flee.


You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.

You have a FAVOR from Praxilla, one from Miss Wormwood, and a FRIEND, Aurelia Sterling, your Enchantments teacher.

Your Pregnancy Scare with Praxilla has now advanced to PATERNITY. Treat Praxilla as a HANGER-ON while she is pregnant. See Safe/Unsafe sex and PREGNANCY SCAREs.

You have 8 XP and may apply ADVANCEMENT.

Replace the CONSEQUENCE, PREGNANCY SCARE, with the CONSEQUENCE, BATTERED AND BEATEN.

Describe your circumstances, whether in the Boarbristle Infirmary or under care in the Weirding Woods or the centaur village, perhaps under Maurippos, the centaur wizard.

Roll +BRAVERY(-1) (+0 BRAVERY, -1 BATTERED AND BEATEN), using GET OUT OF THE INFIRMARY. You may wish to use a FAVOR if you fail the roll.

Whatever the consequences of that roll, then deal with Praxilla using DEAL WITH YOUR HANGER-ON. Roll +AMBITION, at a -1 from rolling vs. HANGER-ON, and a -1 from the CONSEQUENCE if you still have it, to DEAL WITH YOUR HANGER-ON. Eric isn't the best at talking himself out of a corner.

How do you come back to your senses?

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