Chapter 10
by
Wulfblade
What's next?
The rogue tries to trick the bard
ROGUE: Ugh, okay fine. I hoist up my pants and ignominiously retreat from the back room.
DM: The barmaid waves you off with a smug smile: ”Better luck next time, hihi!”
ROGUE, a mischievous light bulb going off: Wait… ‘next time’… Okay, I’ll return to the table to regroup with the others.
DM: The barmaid follows you out the back room and returns to the counter, while you weave your way through the busy tavern. The bard and sorcerer are waiting for you at the table, drinks in hand, waiting to hear whether whatever scheme you had planned succeeded.
ROGUE: I sit down with a sigh, and explain to my party members I attempted to use the Chime of opening but I didn’t get the item to work. ”I tried, but I guess I didn’t use it right. I’m not exactly a master of magic, after all. I think it needs a more… delicate touch. You know, someone with the arcane finesse to really make it work?” And I hold up the chime and glance over expectantly at the bard.
BARD, catching on: Ohh you sneaky bitch.
DM: Haha, cheeky! I think that’s gonna be a Deception check from you, against an Insight check from the bard.
What do they roll?
Disable your Ad Blocker! Thanks :)
Boudoirs and Beholders
Revealing quests in a tantalizing D&D campaign
Follow along as a group of adventurers embark on a unique and risqué Dungeons and Dragons campaign that pushes the boundaries of both their imaginations and their characters. In this tale, the players find themselves delving into a world where mischievous pranks and tantalizing encounters take center stage. As the players delve into a vibrant fantasy realm, they discover that their characters possess a mischievous streak. They use their wits, spells, and clever tactics to engage in playful seductions, cheeky banter, and provocative encounters with non-player characters, using the options available to them to strip the characters they encounter. The narrative mimics a genuine Dungeons and Dragons campaign, with detailed descriptions of magical items, spells, and scenarios that enable the characters to push the boundaries of the game.
Updated on Dec 3, 2025
by Wulfblade
Created on May 24, 2023
by Wulfblade
With every decision at the end of a chapter your game state can change. Here are your current variables.
- All Comments
- Chapter Comments
