What's next?
The Slime Cavern
Mechanics: I want to add some erotic beasts, after the ooze, some slimes are appropriate. I'm not even going to roll, but if someone wants to create a different path, here is a place to do so.
The way ahead has more oozes. more ooze traps.
Map

Traps
Trap drippy mucus, much like the use themselves. It's difficult terrain, and DC 12 perception to know it's a trap. Ending turn make creature aroused or desperate. No disarm.
Encounter:
2 pink oozes.
Use Grey ooze stat block.
Reduce damage to only 1d6 bludgeoning.
Enhance clothes destroying property. (I'm not going to go through all that detail)
Add a grapple to the attack. Escape DC 12.
Add attacks that hit skin Arouse: Con- DC 14
Loot
Give the group a chance.
The Loot contains:
- 20 Gold
- 200 Silver
- 250 Copper
- 1 Piece of quartz (50gp)
- Mace
- 1 Rope, hemp 50 ft
- Lovers candle (1 hr, 20 ft radius. DC 8 arousal check. If aroused immune)
- 1 Potion of Healing (unidentified)
- 1 Potion of Nervefire (unidentified)
- 1 Potion Increased Ejaculation (unidentified)
- 1 potions of Slime Sweat (unidentified)
Structure:
Make way from start through the encounters.
Scene is over at loss, or exit
Threads to change according to individual journey.
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