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Chapter 7 by meriones meriones

What's next?

The Slime Cavern

Mechanics: I want to add some erotic beasts, after the ooze, some slimes are appropriate. I'm not even going to roll, but if someone wants to create a different path, here is a place to do so.


The way ahead has more oozes. more ooze traps.

Map

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Traps

Trap drippy mucus, much like the use themselves. It's difficult terrain, and DC 12 perception to know it's a trap. Ending turn make creature aroused or ****. No disarm.

Encounter:

2 pink oozes.
Use Grey ooze stat block.
Reduce damage to only 1d6 bludgeoning.
Enhance clothes destroying property. (I'm not going to go through all that detail)
Add a grapple to the attack. Escape DC 12.
Add attacks that hit skin Arouse: Con- DC 14

Loot

Give the group a chance.
The Loot contains:

  • 20 Gold
  • 200 Silver
  • 250 Copper
  • 1 Piece of quartz (50gp)
  • Mace
  • 1 Rope, hemp 50 ft
  • Lovers candle (1 hr, 20 ft radius. DC 8 arousal check. If aroused immune)
  • 1 Potion of Healing (unidentified)
  • 1 Potion of Nervefire (unidentified)
  • 1 Potion Increased Ejaculation (unidentified)
  • 1 potions of Slime Sweat (unidentified)

Structure:

Make way from start through the encounters.
Scene is over at loss, or exit
T
hreads to change according to individual journey.

What's next?

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