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Chapter 35 by youdontknowme87 youdontknowme87

Small Town Girl in the Big City!

Bell & Pokémon Updated Character Sheets: First Badge

Since it's been a while, I feel like it would be a good idea to post updated Character Sheets for Bell. I would also do one for Louis, but I'm waiting to finalize HIS Character sheet for next time him and Bell fight. He is a Rival so he needs to be a boss fight level challenge :D

Bell, the only daughter of Lord Pierre, the last Vicomte of Camphrier

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Calling: Challenge the Pokémon League

Edges

I Choose You! (Chester the Chespin)

Trump Card [Mega Evolution] (currently does NOT have any Mega Stones)

Hinderances

Gullible: Falls More easily for scams and lies

Rival: Louis of House Anistar

Attributes

Toughness: 2

Heart d8, Fitness d4, Research d6, Tactics d8

Advancement Points: Story: Saved the Pokémon Professor From Team Rocket [Trump Card], Beat the Bug Gym [+1 Tactics]

Pokémon XP: 17; Chester/Chespin(3), Frank/Fletchinder(6), Dede/Dedenne(6), Bunny/Bunnelby(2), Rachel/Ralts(0)

Chester the Chestpin

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Type: Grass

Ability: Overgrow (+1 Grass moves when at 1 Wound)

Held Item: Hard Stone (+1 Rock Moves)

Toughness 5, Wounds 4, Mastery 1

Edges: I Choose You!, Hindrances: Hypercompetitive(I should RP this some more)

Moves

Seed Bomb(Grass) d6, Vine Whip(Grass) d6, Wood Hammer(Grass) d6, Pain Split(Normal) d4, Rollout(Rock)d6+1, Leech Seed(Grass) d6

Frank the Fletchinder

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Type: Fire/Flying

Ability: Flame Body (Chance to burn on Contact)

Toughness: 5, Wounds 3, Mastery 1

Moves

Roost(Flying) d6, Steel Wing(Steel) d4, Acrobatics(Flying) d6, Ember(Fire) d6

Dede the Dedenne

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Type: Electric/Fairy

Ability: Pick Up (chance to pick up items when traveling)

Held Item: Magnet (+1 Electric Moves)

Toughness: 5, Wounds 3, Mastery 1

Moves

Charm(Fairy) d6, Play Rough(Fairy) d4, Discharge(Electric) d8+1, Super Fang(Normal) d4

Bunny the Bunnelby

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Type: Normal

Ability: Pick Up (chance to pick up items when traveling)

Toughness: 4, Wounds: 3, Mastery 1

Moves

Super Fang(Normal) d6, Swords Dance(Normal) d8, Quick Attack(Normal) d6, Mud Shot(Ground) d4

Rachel the Ralts

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Type: Psychic/Fairy

Ability: Synchronize (Passes on Status effects)

Tooughness: 4, Wounds: 3, Mastery 0

Moves

Confusion(Psychic) d4, Life Dew(Water) d4, Calm Mind(Psychic) d6, Draining Kiss(Fairy) d4

Back to the Story

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