Chapter 2
by
StabilizerEmerald
All they knew was that they must survive.
[P] Calarel - Elf -- STORY COMPLETED
Calarel wakes with a start. For a brief moment, she’s afraid that she can’t move her arms; then she remembers her place. Her coming of age has begun. From this sacred grove, the girl must get home unbred. She had heard that the creatures of the forest knew where the girls begin and were often lying in wait.
Her particular clearing barely lets in any of the silver moonlight. The canopy is too thick. But even in the dim moonlight, Calarel is a sight to behold. The girl’s soft, red hair cascades around her porcelain face. Her usually perky breasts were crushed into her chest by the arm binder.
She tries to get her bearings.
[GM: ok roll precision for me. P: 21! GM: ok you know where you are. Roll plus caution to see how well she proceeds. P: 15.]
What's next?
IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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