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Chapter 12
by sugarfree
What gifts are awaiting your children?
Only they can decide.
You head down to the Spawning pit, past large gates only you have the key for situated at the back of the prison. Then you walk down a set of wide spiraling stairs, stopping in the room hiding under the arena, roughly twice the arenas size, to stare at the level 10 gazer attached to the ceiling above the pit, it returns that stare, which you only know because of your connection to the creature, most wouldn't be able to tell considering the thing was covered with eyes. When you built the spawning pit the gazer appeared as a single eye to guard it, and as you worked to upgrade the pit the gazer gained power, and grew larger feeding off of the chaotic energies emanating from the realm the pit connected to. Next the pit itself is something to behold, a fleshy maw small teeth all around the edge starting to grow in, gaping open with tentacles waiting just within sight, which you know from experience are patiently waiting to pull in sacrifices to further strengthen the pits connection to the chaos. You can't wait to see how it grows when you feed heroes to it.
With time to spare you decide to check on your own progress and look over the equipment you created in preparation for the world's opening.
Kullel, Level 15 Experimental Tadpole
Monster, Miniboss, Mind-flayer(level 16 orc host), Explicit
Experience to level up-1500
Attributes
Strength 40(9)Dexterity 30(39) Endurance 40(9)
Charisma 50(9) Manipulation 40(9) Appearance 30(9)
Perception 30(39) Intelligence 94 Wits 39
Skills
Stealth 40
Dodge 55
Sneak Attack 45
Swordsmanship 60
Crafting(Mind-flayer) 80
Skills(host)
Survival 40
Archery 10
Brawling 30
Swordsmanship 40
Crafting(orc) 35
Feats
Universal Language- Can understand and is understood by all creatures
Burrow-a successful physical sneak attack allows you to attempt to burrow into your targets brain, gaining permanent control over their body, permanently adding their intelligence to your own, and gaining access to their skills and feats as long as you inhabit them
Underwater breathing-can breath underwater
Rage-anger boils over into rage, strengthening all physical attacks, and reducing all non magical physical damage by half
Military Training-has basic training on all military weapons and tactics
Animal Handling-can tame wild animals with a good chance of success
Psionics- Gain varied psionic abilities governed by your intelligence stat
-Blind Sense-a specific sense of all living things within a number of feet equal to your intelligence, and a general sense of living things within a number of yards equal to our intelligence, focusing on a target allows you to read surface thoughts from them
-Charm-gain command and control of target you can sense if they fail their saving check against your intelligence, no saving check if the target has less than half of your intelligence
-Blast-a short range psionic blast that knocks living creatures within range **** if the attack reduces them to 0 HP, damage=1.5*intelligence, range= .25ft*intelligence
-Beam-a beam of psionic energy that targets a single creature, knocking them **** if the attack reduces them to 0 HP, damage=1*intelligence, range= 2*intelligence
-Telekinesis 4-(requires concentration)move multiple objects with your psionic power, max weight in pounds=1.25*intelligence, max speed in feet per second=1*intelligence
-Aim-increase the accuracy of all attacks using minor telekinesis
-Shield-telekinetic **** forms in a bubble around you protecting you from harm, damage threshold increase=.1*intelligence
-Telepathy- project your thoughts into other creatures minds, focusing blind sense allows you to read memories as well as thoughts
Feats(host)
Advanced Military Training-has at least basic training on all military weapons and tactics
Advanced Animal Handling-can tame wild animals with almost certain success
Orc Prince(Exiled)-one of many sons to the orc king, bonus to negotiations with orcs and their allies
Demon Blood-has a demonic ancestor, immunity to lesser curses
Boss Feats
Advanced Psionic Commander-minions under your command gain resistance to outside psionic influences, and vulnerability to your psionic influences
Advanced Influence-minions under your command share your emotions if they are within range and if you want them to, range=60 ft
Cursed
Lust 5(satisfied 2 hrs)-one of the 7 deadly sin curses, cannot be removed by ordinary means, satisfying the curse can offset the negative effects for a time, at the cost of strengthening its hold
Inventory
Shards of Arkus: qty 2(equipped)
Living Armor(Mind-flayer)-damage threshold 15, A greater aberrant familiar spawned from the pit, taking shape as a set of full plate, bound to you, and will follow you if you change hosts, 25% boost to psionic powers, shield effect boosted by 50% instead(equipped)
Aberrant Blade(Mind-flayer)-damage 20/critical damage 40, A greater aberrant familiar spawned from the pit, taking shape as a longsword, this psychically infused blade does .25*intelligence in psychic damage(equipped)
With the aid of the pit you were able to construct gear that strengthened your natural psionics, and over the past few days you were able to internalize some of your hosts skills and feats. All of this, the training, and battling the few monsters dumb, or **** enough to attack your tribe has raised your level to nearly triple what it was after the first day. Yet you haven't gained any real ground in psionic aptitude, yes you are stronger but by now you had thought you would have learned more complicated psionics. You are sure that something is holding you back. In any case your children should be getting here soon, time enough for one last check to see that everything is ready.
Spawning Pit Level 3(stored sacrifice level-60)
Guardian Level 10 Gazer(Paralyzing beams)
Level 1(sacrifice creatures to spawn-levels totaling 1-5)
intellect devourer
gazer
small psionic ooze
lesser aberrant familiar
Level 2(sacrifice creatures to spawn-levels totaling 6-10)
medium psionic ooze
aberrant familiar
Mind-flayer tadpole
Level 3(sacrifice creatures to spawn-levels totaling 11-15)
large psionic ooze
greater aberrant familiar
lesser mask
lesser empty vessel
It took two days to gather enough monsters and drag them here to feed the hungry maw, finally, and with the pit ready, you sense your children arriving.
Sashta, Level 10 Psionic Hybrid
Monster, Mind-flayer/Orc Hybrid, ExplicitKulled, Level 9 Psionic Hybrid
Monster, Mind-flayer/Orc Hybrid, ExplicitKuthred, Level 8 Psionic Hybrid
Monster, Mind-flayer/Goblin Hybrid, ExplicitKunned, Level 8 Psionic Hybrid
Monster, Mind-flayer/Goblin Hybrid, Explicit
You look them over as the enter the room, the two birthed by Stiasha favored your orc blood, and the two birthed by a couple of random goblins that joined you two in bed both came out favoring them. You don't know if that is due to chance or not, but it pleases you to see that each of them carried your Mind-flayer heritage, it must become a dominant trait when you take a host. This is only speculation since all of this is new to you.
"Allow me to explain what is going on before you start speaking. This room is for me, you four and for any future children I may have. The only other creatures brought here had better be approved sacrifices for the pit. Now, over the past two days I brought sacrifices to prepare the pit for you four, I will allow each of you to summon a greater familiar. They will be your companions until you both die. However, there is a chance that you may die. If the familiars decide you aren't worthy, that you are too weak to have called them from the pit, they will kill you and drag you back to their realm to feast on."
You give them a breath before continuing. "I will not **** you to take this risk, but if you decide not to, you will be banished from the tribe to make your own way as I made mine. If you can't prove yourself here, prove yourself out there before returning!"
:countdown until world open:
0'08:05'10
And what will those decisions be?
- No further chapters
- Add a new chapter
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Dungeon Building For Beginners
Adventures of a First Time Boss
A LitRPG style story where you play as a monster who, thanks to a lucky break, gets the chance to build their own dungeon and become their own boss (Now public. Have fun)
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Updated on Mar 11, 2025
by uberwald
Created on Nov 28, 2019
by DosEsh
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