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Chapter 81
by
Zingiber
Roll +DILIGENCE(-2) to TRY TO ACHIEVE YOUR GOAL.
On a 7-9, you may ACHIEVE YOUR GOAL. Choose one.
Your shaky hand gains confidence as you work through the familiar routine of casting a circle and banishing. The streams and flows of magical energy are responsive to your will, and you work through a lesser and a greater banishing.
After a pause, you resume the exercise, working on an invocation and a manifestation. Things seem to be holding up.
⚄⚃ - 2 = 7.
When you TRY TO ACHIEVE A GOAL, on a 7-9, choose one:
- You do a rushed, mediocre, or sloppy job. Describe the plot consequences.
- You give up your goal to help someone else. Gain a FAVOR from them and roll to GET OUT OF TROUBLE.
- Through your action, someone else doesn't get what they want. Treat as a 10+, but gain an ENEMY.
- You needed help. Treat as a 10+, but expend a FAVOR or owe your helper a FAVOR (a new GOAL).
- You overextended yourself, got hurt, or got embarrassed. Treat as a 10+, but take a CONSEQUENCE.
As a 10+: Cross off the GOAL. Gain +1 XP. If the GOAL was a FAVOR owed to someone, you may take +1 to ENCOUNTER them or MAKE AMENDS.
You have +2 Ambition, -1 Bravery, +2 Cunning, +0 Diligence, and 4 XP.
Your FRIENDs are Fay and Barbara Torch, Warden of Leontes.
You have a CONSEQUENCE (Heartsick at missing Fay).
You still have another GOAL (Testing the Wards, Cunning at -2).
Choose one and describe the consequences.
Choose one and describe the consequences.
Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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