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Chapter 28 by Zingiber Zingiber

Roll +DILIGENCE(+1) to ENCOUNTER Nadia and make things up to her.

On a 7-9, you and Nadia work yourselves free of the spell, but you are exhausted.

With you and Nadia working together, you manage to concentrate just enough to unsnarl the ruined Shimmering Cloak. But it leaves you both exhausted. The House Beavertail proctor finds you both lying dazed and nude on the stone floor of the practice cell, and summons help to get you to the Infirmary.

You're pretty sure Nadia doesn't hate you, at least.

You're about to drift off to sleep again in the Infirmary bed when Miss Wormwood appears, gives you a cool look from under her green snake tresses, and raises her wand.

"SOMNUS," she intones.

And off to sleep you go.


You have 3 XP.

You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.

You have a CONSEQUENCE: Exhausted. -1 to all Move rolls.

You have a FAVOR from Miss Wormwood, and a FRIEND, Aurelia Sterling, your Enchantments teacher.

Roll +BRAVERY(-1) (+0 Bravery, -1 CONSEQUENCE) to GET OUT OF THE INFIRMARY.

Roll +BRAVERY(-1) to GET OUT OF THE INFIRMARY.

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