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Chapter 29
by
Zingiber
Roll +BRAVERY(-1) to GET OUT OF THE INFIRMARY.
On a 7-9, your condition improves. Encounter Miss Sterling.
⚅⚁ - 1 = 7.
On a 7-9, you are on the mend. You may roll to ENCOUNTER the nurse or a well-wisher. If you still have a CONSEQUENCE you may choose to stay and roll again before the next chapter. Otherwise return to a new scene in your House, in class, the banquet hall, etc.
You blink your eyes and awaken. You're in the Infirmary again. There was some dream about chasing up and down the billowing folds of a magical garment, following Nadia...oh. The Shimmering Cloak. You look round to see your practice partner asleep on another bed across the small room. You wonder if Miss Wormwood magicked her asleep like she did you, or whether she just let Nadia rest.
You're still not feeling quite yourself. Slow, tired, and confused. What was that old inspirational slogan? Aim for the stars, even if you miss, you'll hit the moon. You feel like you've made a less than gentle lunar landing.
"Well, Mister Mothwing-Marshall," Miss Wormwood says, startling you by suddenly appearing at your side, "How are you feeling this fine day?"
The Nurse, her green snake-tresses waving idly, a red forked tongue tasting the air here and there, looks at you coolly, appraising your fitness.
"Better?" you say, flustered to be put on the spot.
"Miss Sterling was asking after you," the Nurse says. "Are you feeling up to seeing her?"
You blink. "Ah, yes," you say. "I suppose I should wash and dress?"
Miss Wormwood extends a long sinewy arm. "This way," she says. "Your House's Tutor sent you a fresh robe. I shall bring it to you when you have finished your bath."
As promised, Miss Wormwood enters the little bathing house behind the Infirmary, bearing a towel and a fresh robe in the gold-trimmed brown of House Beavertail. Her snakes seem more engaged this time, looking at you and flickering their tongues. She appraises your nude form, her dark eyes lingering on your member as though considering whether she wishes to collect another bottle of your seed, like your previous visit to the Infirmary.
Perhaps the Nurse thinks better of that notion. She nods and raises her eyes to meet yours, saying, "When you're dry and dressed, Mr. Mothwing-Marshall, come out front. Miss Sterling will be there."
You have 3 XP.
You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.
You have a CONSEQUENCE: Exhausted. -1 to all Move rolls.
You have a FAVOR from Miss Wormwood, and a FRIEND, Aurelia Sterling, your Enchantments teacher.
Roll +DILIGENCE(+3) (+2 Diligence, +2 FRIEND, -1 CONSEQUENCE) to ENCOUNTER Aurelia Sterling. On a 10+, you may remove your CONSEQUENCE.
Roll +DILIGENCE(+3) to ENCOUNTER Aurelia Sterling.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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