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Chapter 55
by
Zingiber
Roll +DILIGENCE (+1) to try and ACHIEVE YOUR GOAL
On a 10+, you ACHIEVE YOUR GOAL for Mrs. Travers
⚄⚃ + 1 = 10
On a 10+, you ACHIEVE YOUR GOAL. Cross it off. Gain +1 XP.
"At guard, Redmoor," Mrs. Travers directs. Your Conjurations instructor takes a breath, inspecting you, then turns to your examination partner and raises a glittering silver hand. "You may proceed, Saltire."
Andrew Saltire straightens up, the hem of his kilted Leontes uniform swinging. He throws STUN, DISARM, STAGGER, and CHARM at you in sequence. You bat each spell away, dismissing or deflecting them.
Mrs. Travers inspects your form critically. "Saltire, please repeat the sequence," she instructs.
As Andrew sends more spells your way, Mrs. Travers interjects her own magics to add to the complication. DAZZLE sets you off your form, but you recover your guard before Andrew's DISARM lands. SHRIEK makes your ears ring, but you deflect Andrew's CHARM.
"Desist, Saltire," Mrs. Travers commands. "Case your wand and stand in place. Redmoor, stand ready."
Mrs. Travers raises her wand and summons the Binding Vines. In a trice, they've wrapped themselves around and between Andrew's legs and under his kilt. Andrew squirms uneasily. No doubt they're tickling his family jewels, and with him still under a curse that prevents him seeking release by his own hand, it must be maddening to have the vines wrapping round his willy. You see motion under his kilts. He grunts and shivers.
"Steady, Saltire," Mrs Travers says. The vines wrap themselves round Andrew Saltire up to his neck and shoulders. "Now, Redmoor, dismiss it."
You take a deep breath and straighten up. You're clearly the tallest here. That helps sometimes. You start framing the dismissal. Andrew squirms as the vines start getting frisky. You're sure you see the front of his kilt rise with an erection, and wonder if you should let him have a little more fun.
But that would be like Marina's teasing.
Mrs. Travers taps her metallic fingers upon her lectern. "Redmoor?"
You raise your wand. One, two, three, dismiss. The vines loosen, unwrap, and evaporate into the air.
"I am satisfied, Redmoor," Mrs. Travers says. She approaches and looks you over, top to bottom. "Your form reminds me of..." Her eyes go distant and she moistens her lips. "...well, it doesn't matter. Well done. Make sure you address yourself to the basics in future, so we needn't burn the hours in remediation."
"Yes, Mrs. Travers ," you say.
She raises a hand and strokes your cheek with her cool silver fingers. Her eyes flick away, then toward you. "Very good. You may go," she says.
As soon as you get outside the door of the classroom, Andrew begs, "Would you? Those vines, they're worse than Marina."
His kilts are still tented out in front.
"You could just touch yourself and it would go right down," you say.
Dorothy the Porter, Marina Madeline, Housemaster Fergus Firetail, and Miss Wormwood are your FRIENDS and each will freely grant one FAVOR.
Your suite-mates Rebecca Honeybee and Andrew Saltire, and your familiar Sapienta also counts as FRIENDs.
You have 8 XP and may spend 5 XP to apply ADVANCEMENT.
You have -1 AMBITION, +3 BRAVERY, +1 CUNNING, and +0 DILIGENCE.
What's your next Move?
Some possibilities:
- HAVE SEX with Andrew. Roll +BRAVERY(+3) to wank him off, or as you see fit.
- Apply ADVANCEMENT Introduce a new plot complication, dramatic point or story theme as appropriate, or jump forward in time. Perhaps some new challenge involves all of your suitemates?
- Encounter a FRIEND and ask for another GOAL to improve your skills or to help them in some way. Trying to achieve the goal might be a good time to apply ADVANCEMENT.
- Figure out how to see Dorothy again. This might require using a FAVOR from the Housemaster to remit your ban on seeing her, or sneaking out to the Weirding Woods or Turnbuckle, or waiting to catch up next term (introduce something new about Dorothy's circumstances if so.)
What's your next Move?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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