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Chapter 38
by
Zingiber
What's your next MOVE?
Hurry back to Ms. Sterling and try for your GOAL
Roll +CUNNING(+2) (+2 Cunning, -2 MODERATE GOAL, +2 FAVOR) to ACHIEVE YOUR GOAL.
⚃⚁ + 2 = 8.
On a 7-9, gain +1 XP, cross off the goal as achieved, and choose a complication from the rules to ACHIEVE YOUR GOAL, excluding a sloppy success or giving up the GOAL.
"Alright, Eric," Ms. Sterling says. "I'll arrange for Miss Hawk to take Enchantments tomorrow. It's my responsibility as your guide for self-control to ensure that you have your Wild Talent on a leash."
The next day, after you've helped Ms. Sterling deal with her morning sickness and you've each had separate baths, you join Aurelia and House Beavertail's Tutor, Miss Hemstitch, in one of your House's magical exercise studios. You're in a fresh, crisp gold-trimmed brown House robe, while Miss Hemstitch wears her richer, more thickly gilded robe, and Ms. Sterling, her protective wards freshly renewed, is wearing a white robe today. Perched on Miss Hemstitch's shoulder is the tiny creature that serves as her assistant. From your viewpoint, Miss Hemstitch's assistant looks like a sparkling mote of dust surrounded by a globular golden glow. Master Elbegast is also present, stroking his beard thoughtfully. He'd be the shortest in stature except for Miss Hemstitch's assistant, but his limbs and trunk are powerfully muscled, and his hands are crisscrossed with the marks of cuts and burns.
Miss Hemstitch directs you in a set of magical exercises to raise energy, particularly libido. You trace the figures with your wand, intone the words of power, and visualize the currents of energy flowing through the paths of your aura. Your willy twitches and firms up, as it's supposed to, until the root is snug up against the warding ring you've crafted.
"Now, Mr. Mothwing-Marshall," Miss Hemstitch says. "Prepare yourself to defend."
You raise your wand and hold the first syllable of a dismissal upon your tongue.
Miss Hemstitch successively conjures STUN, FLASH, BANG, and CHARM at you, and then repeats the sequence with more speed and intensity. You feel your willy swelling and a tingle at the base of your spine like your Wild Talent is about to burst out, but each time it rises, it meets the containment of your new-forged ring and stays inside.
Miss Hemstitch pauses and nods, then approaches you and passes her hand over your forehead, circles it over your torso and cups it in front of the tent in your robe covering your stiff willy.
"His aura is brighter," Miss Hemstitch's assistant says in a tiny, high voice.
"Yes," Miss Hemstitch says. "Any difference in color?"
"More gold, less white. And little blue flashes."
"Excellent," Miss Hemstitch says. "Ms. Sterling, would you inspect Eric's aura and his new device and describe how you see them working together?"
"Lift your robe, Eric," Aurelia says.
A little uncertainly, you lift the hem of your robe up and above your waist. Your willy stands forth stiffly, its root circled by your newly-crafted warding ring.
You now have 1 XP, Ambition -1, Bravery +1, Cunning +2, Diligence +2.
Miss Wormwood the nurse owes you a FAVOR for your donations of seed.
You are in PATERNITY. Treat Ms. Sterling as a FRIEND (your assigned tutor vs. wild magic; +2 to ENCOUNTER) and as a HANGER-ON (-1 to rolls vs. Ms. Sterling, you may have to DEAL WITH YOUR HANGER-ON).
What's the complication with achieving your GOAL of controlling your Wild Talent?
- Through your action, someone else doesn't get what they want. Treat as a 10+, but gain an ENEMY.
- Your success is shared by someone who feels proprietary about their contribution. Treat as a 10+, but gain a HANGER-ON.
- You needed help. Treat as a 10+, but owe your helper a FAVOR (a new GOAL).
- You overextended yourself, got hurt, or got embarrassed. Treat as a 10+, but take a CONSEQUENCE.
- Ms. Sterling is unsatisfied in some way, possibly by a later development after your success. DEAL WITH YOUR HANGER-ON.
Choose a complication and describe the result.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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