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Chapter 3 by OccasionalReader OccasionalReader

Who do you worship?

Your chosen deity

{if Hades = true} Hades, Lord of the Dead

What better chose than to serve the god of the dead! Better than an insurance, for sure.

You worship Hades, Lord of the Dead. Though many fear your lord, you understand that the reality is that he is merely misunderstood, no thanks to propaganda from that good-for-nothing Zeus. The reality is that he is unrelenting on his insistence on a single thing: that the dead should stay dead. Devoted wholly to his wife Persephone, his eyes towards his clerics lie exclusively towards what he considers to be a fair transaction: they assist him in his quest to vanquish the undead from these lands and he grants them the power to do so.
Though he is not willing to become intimate with any of his followers, there are tales among his clergy that every once in a while he will gift a particularly zealous follower with a ukulele.

Your deity approves: As his cleric Lord Hades will be pleased if you treat others fairly and vanquish the undead.

Your deity disapproves: Deceit and unseating of the natural order do not sit right with him.

Your mind flits back to your childhood, as you were raised in the Temple of the Gods, learning the proper components of certain rituals as well as how to perform clerical work. You were raised alongside a few other acolytes who were born into service, and Old Man Antonio who led the temple. He was always patient with all who visited the temple, calmly explaining various aspect of various faiths and performing rituals as needed. One acolyte was significantly older than the rest, helping with several aspects of the temple which young children were unable to carry out. You remember that she arrived when you had just started emerging as a young woman, five years ago. However, she quickly took to her work and seemed to get comfort from the temple, emerging as a cleric of Apollo after only a couple of years. Your Lord Hades may not approve of Apollo, but she certainly seems like a good enough person with her caring nature.

{endif}

{if Hephaestus = true} Hephaestus, Lord of the Forge

Is this your true devotion, serving a craftsman? I'm not judging you, just asking.

You worship Hephaestus, Lord of the Forge. The Forge sings but one tune, and that is the true tune of the spirit of the blade. Each blade has a unique soul, and it is your job to try to bring it out, in an attempt to emulate your master's perfect work. While even a good smith will be unable to make a bad forge sing its song, a bad smith will never be able to make even a good forge sing, and a good smith will be able to make even the mediocre forge sing its sweet song. Furthermore, a good smith will be able to recognize the quality of the forge she seeks to work with: there are no bad blades, only bad smiths. Your master serves the forge and all forges serve him.
There's even tale that he blesses the forge and blades of his faithful. Those who have dedicated themselves to his tutelage well have had their swords ring true and their fires ring truer.

Your deity approves: As his apprentice, your master will be pleased if you bring out the true soul of the material you're working with, be it a slab or iron which wishes to become a great sword, a chunk of limestone which wishes to be a beautiful statue, or even another person.

Your deity disapproves: On the other hand, he will be displeased if you betray the craft, seeking to cover such beauty or betraying your own self. As such, you should only make vows which you intend to keep, and then you will follow them through, regardless of circumstance.

Your mind goes back to your childhood, how you were forged within the Temple of the Gods, learning the proper steps to take to make a ritual sing its song. Your guardian Old Man Antonio raised you and the other acolytes in the temple. He would bring out the true souls of those who sought his wisdom, giving them the guidance needed to properly move towards emerging as their true self. You know that the fire within would sometimes conflict with some of the other children, such as the one who sought the guidance of Lord Hermes. Though he is technically within the same realm as your master, you're not sure you like his two-faced nature. As you aged, you matured both physically and spiritually, and every step was important to crafting you into who you are today. When you were fifteen years of age and had started gaining what little legal rights you have, a young woman five years your elder entered into service to Lord Apollo at the temple. She had clearly been malformed by her crafters, and you did the best you could to bring forth her true soul. After just a few short years, she emerged as a full Cleric of Apollo; you can only hope that what little influence you had on her proved to be fruitful.
{endif}

{if Odin = true} Odin, Lord of Asgard

Your tale will sing for all time!

You worship Odin, Lord of Asgard. His all-seeing eye pierces the hearts of both men and time, divining the truth. He leads the gods of Asgard as its warrior-king, using his twin ravens Huginn and Muninn, serving as his spies and messengers. Tales of his might and wisdom are spread far and wide, including how he led the gods through a tear in space at Ragnarök to escape total destruction. This landed the gods in this world, where they now lead the mortals here.

Your deity approves: As a cleric of Odin, your lord will be pleased if you make your blade sing with the blood of your enemies and create an epic saga for when you tell it in Valhalla.

Your deity disapproves: He will not be pleased if you try to destroy sources of knowledge or show cowardice in the face of adversity.

Your mind reminisces upon your childhood. You grew up within the Temple of the Gods in Cyllian, and while you did spend time in the temple learning the proper rituals, you also spent time outside the temple learning the ways of the world and its tales. You learned much, and your mind has benefited from it. Not only did you see the hard work of Old Man Antonio, as you got older you started to run into some of the very situations that led to people seeking his help, allowing you to help guide him in his teachings to them. One particularly interesting tale started when you were fifteen years old, and had just gained your duties to the state as all young adults do at that age, but along with this comes the right to drink in the taverns. You were in the tavern, surprising many men twice your age with your flyt, when a young Aasimar woman walked in, her cloak wet with the drizzling rain that had been misting down for the past several hours. She seemed obviously troubled, and as such you were able to guide her to the temple after lending her your dry cloak, though it was slightly small on her. As the two of you walked you learned what little she was permitted to tell: that she spent the first few years of her life in an extremely restrictive household, to the point where she had to flee home. What happened after this however, she would not say, citing some obscure Imperial law. You watched her take quickly to the ways of Apollo in the temple, emerging fully as one of his clerics - and also paladins. Her past remains a mystery, however, and to this day she yet refuses to talk about what happened during the fifteen years before the two of you met.
{endif}

{if Aphrodite = true}Aphrodite, Lady of Passion

Don't let your dreams be dreams! Just do it! Or stop and get some help, up to you. But why did you even go to this one if you didn't want to pursue passion? Are you meta-gaming?

You worship Aphrodite, Lady of Passion. Though she is often associated with sensuality, and this is indeed a part of her person, her true character is that of passion: she believes that the soul should be free to do as it sees fit, pushing aside all obstacles in its way. Her guidance towards her clerics lies less in what a normal cleric might consider traditional guidance, but more in advice towards achieving what they want, using what means they might not have even realized they have. The Titan of Passion truly is a primal **** to be reckoned with.
Those who gain her upmost favor often find that the way to their desires becomes blasted open before them, allowing them easy access to what they truly want.

Your deity approves: As her cleric, Lady Aphrodite will be pleased if you follow through with your desires, even if those means are less conventional than most.

Your deity disapproves: Denying of the self, on the other hand, leads one away from both her and her favor.

You fly back to your childhood, as you sprung up in the Temple of the Gods, Old Man Antonio guiding you (albeit sometimes while gritting his teeth) in the proper performance of rituals. Emphasis on proper, as you would often skip steps or do step 2 after step 3 "because it seemed better that way." Your strong-headedness may have nearly caused his heart stop, but you believe it helped give you the passion needed to pursue devotion to Aphrodite. A mere five years ago, for instance, you came back to the temple one day after observing a theater performance and found a young Ms. Charis, who had come here from afar. Another of the acolytes was already tending to her, so you, in divine inspiration, rushed to the kitchen and cooked her an honest, if mediocre, meal. However, you believe the most important ingredient in cooking is love, and as such it was probably better than a meal cooked in a fine establishment by a cook who's just about at the end of their 14 hour shift - you don't think a cook at that hour is going to be able to use anything other than hate to cook their meals.
{endif}

{if Apollo = true}Apollo, Lord of Light

Seems the enlightenment truly had its effect on you.

You worship Apollo, Lord of Light. He is the Olympian in charge of light, bardic knowledge, beauty, and healing, though many misascribe that last one to his cousin, Hermes. His divine song rings out into the heavens, the notes coming down to the material plane from time to time. He lends his light to all who seek it, both giving it to his clerics and using his clerics to give it to others.
Lord Apollo often gives those who have their favor tokens of his favor.

Your deity approves: As his cleric, you will be expected to spread the light into the darkest corners.

Your deity disapproves: However, if you neglect your duty, your lord will not smile favorably upon you.

You spent your childhood in the Temple of the Gods tending to the wounded and learning the rituals of the clergy, lending all you helped the light of Apollo. When you were fifteen years of age, the Aasimar you now consider your divine sister entered into the temple, seeking guidance. You and she quickly bonded over the mysteries of Apollo, though she was drawn more to his knowledge than his light as a whole. Nevertheless, the two of you cite the shared mantra when appropriate: "there's a light that shines in the darkness." Sister Charis and you have learned over the past years many of Apollo's ways, and you heard the other day that she was able to visit him via divine magic, resulting in her current pregnancy (though she was not pregnant with his child but rather that of her wife's). You heard that she has since given birth, tending the child in her home while waiting for her wife to return from Edheren.
{endif}

{if Persephone = true}Persephone, Lady of Spring

Are you a flower child?

You worship Persephone, Lady of Spring. Loyal wife to Hades and **** daughter to Demeter, she is **** to visit her mother half the year. Queen of the underworld, she values beauty in the unexpected and attempts to bring joy through natural beauty. Her divine fruit, the pomegranate, is often used to contact her, and you also know that much of the mythos surrounding her is lies spread by the Olympians. She was not kidnapped by Hades as Zeus and Demeter claim, but rather willingly went to his side.
Her most devoted often find that their gardens have become blessed and flourish with minimal care, and a unique gift to destroy ukuleles from a distance.

Your deity approves: As her cleric, Lady Persephone will delight in your tending to nature.

Your deity disapproves: However, she will be dismayed at any recklessness surrounding nature.

Your eyes turn back to when you were a young one, full of excitement for life and nature. You spent your days in the Temple of the Gods learning the proper rituals and tending to the temple's hanging plants (using a ladder of course, Old Man Antonio is no fool). The other acolytes would tend to their other duties, often leaving the ladder climbing to you - not that you minded, for that meant more time carefully tending to each plant, listening to its individual needs.

One day as you were tending plants, an interesting scenario happened: a woman who seemed to radiate with the energy of the divine itself wandered in, seeking guidance. Though you heeded her not much that night, you learned over the next couple years that she came here from the Empire, and has now devoted herself to Lord Apollo, though you can't say you're overly fond of her choice for deity. Come to think of it, she hasn't stopped by much in the past couple years, has she?
{endif}

{if Thor = true}Thor, Lord of Thunder

The god of thunder, how original, why not pick Zeus in the first place!

You worship Thor Odinson, Lord of Thunder, prince of Asgard, and protector of mankind. Though his titles pretty well sum him up, you also know that he is boisterous and bold in his actions. The Thunderlord thinks that one should jump into action whenever there is something which needs response, being lightning fast both in decision and action.
His most devout followers often find that there is no consistent reward, as they are met with what Thor believes best in-the-moment. Sometimes this proves annoying and yet others his divine instinct proves fortuitous.

Your deity approves: As his cleric, Lord Thor will be pleased if you stand up for others.

Your deity disapproves: He has little tolerance for cowards or the spineless: his power is to be used for the benefit of others, not for selfish gain.
Time waits for no one, and no one needs to think about your childhood learning the ways of the clergy, or what happened to that cleric of Apollo that arrived here five years ago.
{endif}

{if Loki = true}Loki, Lord of Mischief

The Lord of Mischeif? Really...? Are you certain about this?

You worship Loki, Lord of Mischief. Take what you want. This philosophy pretty well sums up both the mentality of your lord and of your fellow devotees. If there's something you want, figure out a way to get it, preferably through deceit. Even if there isn't, a good-natured prank never hurts to execute. Loki expects his clerics to be two-faced, and to spread this deceit to others. Bonus points if you had to use deceit in order to get them to be deceitful theirselves. No one really knows what his most devout get, as it's not like any of you tell the truth about it.

Your deity approves: As his cleric, Lord Loki will be delighted if you spread deceit and grab for power.

Your deity disapproves: However, if you decide to live a life of integrity, this will greatly displease your lord, especially if you have nothing to gain by doing so.

You relish the days of yore, as your pranks in the temple towards both your fellow acolytes and of Old Man Antonio were of great fun. Some were able to get a good-hearted laugh out of them, albeit rarely the current victim of it. Old Man Antonio, however, merely kept on, knowing that he was guiding you to the divine as he taught you the proper rites for the clergy. Perhaps the most fun to prank was Ms. Charis, who first came to the temple five years ago. She was always so serious, and the first time you pranked her it just about scared her half to ****. Eventually, however, they got boring, as she always seemed to be able to forecast precisely what would happen right as it was about to. You suppose Apollo was aiding her or something like that.

{endif}

{if Hermes = true}Hermes, Lord of Thieves

Modeling yourself after Robin Hood, eh?

You worship Hermes, Lord of Thieves. His swift-footed steps serve as Olympus' messenger, delivering whatever messages they require. However, he also has a much more secretive role: protector of both thieves and sojourners. His expectation of his clerics are much the same: they're to use the power he grants them both for their own gain and to protect others who rely on a bit of luck. If you can be the breeze which sways the fortunes of the needy, you absolutely should be, as the thief in night.
Lord Hermes often rewards his most devout greatly, be it with an item which is elusive or fortune in the future.

Your deity approves: As his cleric, the Messenger will smile upon you if you covertly help either yourself or the downtrodden. Any overt actions should never be for the gain of others, such that none may suspect you of any misdeeds, and such that those you aid may not face any consequence for your actions.

Your deity disapproves: Failing in this missive will result in your lord frowning upon your fortunes.

Your eyes hide away as you seek the memories of childhood; remembering your days learning the rites that Old Man Antonio taught you. The other acolytes always thought you a bit odd, as you never really helped them - at least not that they knew. Old Man Antonio, however, simply smiled as he knew who the invisible deeds had to have come from. You remember a few years ago, as a woman of family Charis came into the temple. While the others were overtly tending to her obviously distressed state, you snuck away into the spare room which had not been tended to in several months and took to cleaning it and preparing bedding for the bed. By the time someone had gone to prepare the room for the new guest, you had already vanished to the kitchen, with your dinner well underway. As Charis grew in the ways of Apollo, you learned some about her, finding out that her youngest years in the Empire were not to be envied. However, she refused to elaborate on the fifteen years prior to arriving at the temple, and you simply smiled knowing that whatever happened, it was likely that someone covertly helped her, much like you try to towards others.
{endif}

{if Nike = true}Nike, Lady of Victory

Will you carry forth the torch of victory?

You worship Nike, Lady of Victory. Her winged presence represents a surefire victory in battle, and all who see her avatar have their morale replenished. She believes in picking a side and never backing down until victory is achieved, taking surefooted steps. Her expectations of her clerics are much the same: they should boost the morale of their side by mere presence as their surefooted resolve leads the army to victory.
Those who are the most devoted to her ways often find their insights opened as they become aware of stratagems which are only available to those with divine inspiration.

Your deity approves: As her cleric, Lady Nike will be pleased if you come up with surefire ways to assure the victory of your side in a battle.

Your deity disapproves: However, those who rush into battle without planning often find both the victory and your lady's favor lacking.

You think back to your childhood in the temple, and how you were instructed in the proper rituals by the head priest, Old Man Antonio. The other acolytes would sometimes roll their eyes at your determination and seriousness towards the instruction, but you can't say that the discipline hasn't strengthened you. Over the years, their chuckles towards you slowly turned to respect, as they grew to understand your wisdom.
One time, about five years ago, a young woman came into the temple and sought guidance from the old man; while others rushed to help, you sought to observe and understand the situation first. You learned through this that Ms. Charis was hiding much of her life's tale from everyone, still to this day mulling over what secret she could possibly hold so dear to her heart.
{endif}

If you are satisfied with your deity, you may proceed! If you believe this deity isn't entirely fit for you, you may go back and choose another one instead.

Ready to begin your adventure?

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