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Chapter 5
by
StabilizerEmerald
Behold, the menagerie!
Hags
NAME: Hag (Base) | APPEARANCE: an old, wretched woman or futa. Usually in covens of 3-5.
INVENTORY: Dagger, rotting meat (rations for a day), one will have a hag eye (A hag in the coven can take an action to see what the eye sees. If destroyed, the coven takes 3d10 damage)
ARMOR: +4
XP GIVEN: 400
FERTILITY: 35 | LIBIDO: 10
HEALTH: 8/8 | STAMINA: 3/3 | WILL: 5/5 | MANA: 3/3
STRENGTH: 4 | QUICKNESS: 2 | PRECISION: 4 | KNOWLEDGE: 8 | CAUTION: 4 | SOCIABILITY: 0
ABILITIES:
- Claw Attack: +Precision to hit, 2d8 slashing damage
- Invisible passage: the hag can take an action to make herself invisible until she attacks or casts a spell
- Mimic: the hag can mimic animal sounds and humanoid voices
SPELLS:
- 0 mana: dancing lights, minor illusion, vicious mockery
- 1 mana: Hold Person, locate object, bestow curse
Variations
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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