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Chapter 11
by Kenken227
What does Mother Willow decide?
Guess we will find out
She tries to speak but it seems that the brief chat has taken all the energy she had, her eyes flutter and she passes out again. Well, you think at least the offer is there now. Making sure that she is as comfortable as you can make her, then heading over to Tulip your beautiful, 8 inch tall “captor?” as she is slowly organizing some of the raw materials that were scattered when the tree made its surprise attack against the invaders. But there are the floating words just at the edge of your vision and they are flashing incessantly.
Level Up Pending!!! (Choose Sub-Class)
Options: Rune Knight (Rare), Champion, Battle Master
Fame: (Locked Until Land is Claimed) +?
Exp Earned 240
Choosing the Rare option seems to be the best choice. So, lightly tapping it and suddenly your whole character sheet appears with all the new changes.
Level 3 Fighter (Rune Knight): Ichabod (Event Special Alpha)
Humanoid, Harpy, Fey, Monster, Royalty Explicit
80/300
Attributes: Strength 15 Dexterity 18 Constitution 14 Intelligence 15 Wisdom 14 Charisma 12
Health: 28 AC: 14 Speed: 35
Skills: Acrobatics +7
Arcana +5
Insight +5
Nature +5
Perception +5
Smithing +5
Feats: Monstrous Appearance – when attempting to use Charisma in a positive way on creatures without the Monster subtype, count it as 4 points lower until the target gets used to you.
Natural Weapons – You are in possession of a set of Natural Weapons. You are immune to Disarm attacks.
Wings – Your Wings allow for flight up to double your movement speed
Fighting Style Dueling- When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage with that weapon
Second Wind- You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can regain hit points equal to 8+ your current level. Once you use this feature, you must finish a short or long rest before you can use it again
Action Surge- You can push yourself beyond your normal limits for a moment. You can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again
Bonus Proficiencies- You gain proficiency with smith’s tools, and you learn to speak, read, and write Giant.
Rune Carver- You can use magic runes to enhance your gear. You learn two random runes, when you reach certain levels in this class, you learn additional runes. Whenever you finish a rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a rest, and an object can bear only one of your runes at a time.
Runes Known- Fire Rune- This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a rest.
Stone Rune. This rune's magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have dark vision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and **** the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a rest.
Giant Might- You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
You have advantage on Strength checks and Strength saving throws.
Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a total of 3 times and you regain all expended uses of it when you finish a rest. As you gain levels the total of times you can invoke this ability rises.
Royal Blood- Monsters nearby sometimes answer the call of your royal line 0/10 once bonded to you by a sacred oath they share some of your experience and do more damage in battle
There now with that persistent text taken care of, you are now officially level 3, and what a load of abilities this rare sub class has unlocked for you. Deciding to give your rune carving a try you grab the netted stick that you claimed from your enemy and try to place the fire rune, slowly a phantom image appears on the item and you trace the design in charcoal, once done with the small drawing you can feel the dormant energy now barely contained by it. Now taking the charcoal, you try to establish the new stone rune onto the leg of your pants, again the phantom shape appears for you to trace. Upon doing so your vision shifts as you blink, more time has passed than you thought as now the sun has sunk behind the trees ever closer to the far horizon, but you can see deep into the shadows the trees cast, this must be the dark vision, as you blink again your vision clears and now you see normally again.
The shadows of dusk are creeping all around you in this small glade, illuminated now by flowering flora, each setting off a small amount of light in a different color. Painfully reminding you of the corpses that are resting at the base of the berry bushes, looking closer the bodies of all six of the dead pixies are now sprouting roots and appear to be transforming into some of the very flora you noticed moments ago. Already each is adding its own small amount of varying colors to the existing pools. Tulip comes zooming towards you in all her pent-up energy.
“Mother she is awakeses, friend Ichabod she calls fors.” Her high-pitched voice rattling the words out so close together they are hard to discern. She is excitedly buzzing around you, in a dazzling display of her own pink light. Gesturing and attempting to hurry you over to the base of the willow where the matriarch is still resting. Looking at her more closely you see the same cool light shining in her eyes as this morning when she not so subtly told you if you couldn’t fix the huts, she would order your ****. A small sigh of tension you hadn't realized you were holding escapes your lips as look down on her. A small smile appears on her tiny form as she meets your eyes.
“Relieved to see me recovering? I have thought about your offer of moving and I just cannot accept the invitation, I still have four children lost in the woods and they would have no idea where to find us. But that being said, all of my children deserve the right to choose for themselves.” she says to you, now turning to face the others numbering Tulip, Blue, and Green, she says to them. “If you would like to go with friend Ichabod, he is offering a new home in which you should be safe, if you choose to go you do so with my blessing.” All three gasp as if this is something they would never expect from her, but she merely nods her head and resumes talking to you. “I would ask you once more to find us one of these “Claimant Crystals” so that we may rebuild our home without further delay, I would be forever in your debt.” Looking around to each of the remaining members you realize how big this proposition is, these three have always had Mother Willow to look out for them and tell them what needed doing, now she is giving them the choice to move on and find their own way. Now turning your attention to them as well you ask them “Do you want to come with me?”
Tulip is so excited she is literally buzzing in place and is the first to speak. “I will goes with friend Ichabods, him helpful and he protects us, thank you mother.” The last bit is addressed to the recovering figure at their feet.
“I will stay with Mother; she will need help finding the others and someone to watch over her as she recovers.” This is said by Blue.
“I wish to find adventure and I have never been able to find It here at the willow, I will join you friend Ichabod. But only if we make sure that Mother and Blue can rebuild here.” Green addresses you in a grave tone.
“OK, then once we have another Claimant Crystal, we will be on our way to my home.” You say smiling, gathering not one but two followers were more than you had hoped for when making the offer. Now all eyes swivel to the now tied up female centaur Nala, apparently during your stint carving the runes one of the pixies freed her from the net and she is bound ankle to ankle, all four of them, by some roots that seem to have grown out of the ground to help. She is looking at you all but now a defiant light shines in her eyes.
“Nala, help you find Claimant Crystal, then you let Nala free.” She says in a tone that brokers no argument.
“Fine, but not until we have one in hand.” You reply crisply.
“Nala accepts, now when do we leave? Nala wishes to run again, bindings not good for legs.” She replies, and rubs at the roots holding her in place. Deciding it’s the least she deserves for her part in the raid you choose not to answer her, instead you whisper to the others “We will leave first thing in the morning”. And now with a mighty yawn set out your bed roll and sleep the night through.
And how does the hunt go?
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Dungeon Building For Beginners
Adventures of a First Time Boss
A LitRPG style story where you play as a monster who, thanks to a lucky break, gets the chance to build their own dungeon and become their own boss (Now public. Have fun)
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Updated on Mar 11, 2025
by uberwald
Created on Nov 28, 2019
by DosEsh
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