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Chapter 16
by
Zingiber
Roll 2d6+COOL(+2) to keep or follow Rosemary and describe the result.
Get phone signal for Rosemary to keep her, but it costs you
Hang on to Rosemary using GET OUT OF TROUBLE (2d6 + 2) = 7 + 2 = 9. On a 7-9, you can convince Rosemary to stay by getting her some phone signal, but it will cost you something.
"I can't miss this connection," Rosemary says. "I was going to do it today, but..." She waves her arms at Mary Forbes' angels-everywhere kitchen, her boobs bouncing under Shasta's old T-shirt. She shakes her head, her coppery hair swishing behind her head.
You pout your lips at Rosemary in a kissing motion.
"Okay, okay, Deenie, yes, you were good, you learned about strap-ons in the Army? I used to think you were all about the boys."
You laugh. "Like I told you, Sergeant Dickless here likes her boys, but she won't say no if all the guys are taken. Plus the boys in my unit, some of them liked to receive."
"Whoa, Deenie. Yeah. But seriously, this could mess up my plans if I can't, I mean, that's why I was in town to start with. I better get going."
"C'mon Rosemary, you can't go, not yet. Put on some shorts, I can get you some signal. We just have to walk to the fence line. I'll bring a folding chair. Whatever you need."
Rosemary grumbles. She looks like she's used to making all her own decisions for a while.
You owe Rosemary a promise to help her with her goal. One Page Oracle, NPC Goal: 6H, FIND (Social). Rolling SET THE SCENE: 6, 3. Things go as planned, without a complication.
1P Oracle, HOW (soon?): d6=3, as expected. Rosemary will meet her connection tomorrow.
"Whatever I need? I need a drummer. I got a promise, but only if I showed up soon. So at least I need to try and call."
You wait while Rosemary dresses and help her out to the corner of Mary and Brian's hillside lot that actually gets signal.
She connects on the first call and quickly makes arrangements. "Okay, at your place, when? All right, or else The Crater? Yeah, okay. Tomorrow. Seeya."
Rosemary sighs and lets her head and shoulders slump forward. "Whew. Glad I didn't miss that connection. Do you know how hard...? Of course not."
"C'mon, Rosemary," you say. "It's been how long. C'mon back and let's catch up. Or I'll tell you stories about Mary if you want."
That gets her eyes twinkling. "Yeah. Let's crack open the red wine and you can tell me all you know about God's Angel of Bodily Love. All I know is second-hand and old, but pretty wild."
"For starters she stole her husband off my mom. And then she seduced my mom, and they're practically girlfriends. But Brian is still banging my mom, and has been for twenty years."
Rosemary's face curls up in an incredulous grimace of a smile.
"Oh yeah, let's go back to Angel Farm and you can tell me all about it."
"And maybe you can tell me where you've been, Rosemary."
You've hung on to Rosemary Bean at Mary and Brian's by helping her make a connection.
You have +1 Hard, +1 Hot, +2 Cool. -1 Control, and 2 XP.
What's your next Move? You can use TELL HER or MAKE HER BEG (2d6 + HOT for either), or maybe you just end up talking.
Roll 2d6+2 = 4 + 2 = 6, Miss.
Rosemary is done with all the sex stuff for now, and she'll be on her way. Describe what happens before she takes off, and choose your next Move. Maybe catch up with Trudy next?
What happens before Rosemary goes, and what next?
Slut World
A role-playing game of erotic adventure
Another erotic RPG, from either a male or female POV
Updated on Jun 9, 2026
by Zingiber
Created on Mar 29, 2014
by SwampThing
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