Chapter 2
by OccasionalReader
What's next?
Game Systems
If you've played either of Caeasar25's games, you'll already have some familiarity with the basics of the systems this is built on.
Sexperience
First, there's the Sexperience stat, which is a cumulation of all your various experience stats. Most of these are displayed openly: Vaginal, Anal, Swallowed, Masturbation, Exhibitionism, Voyeurism, and Oral (Giving). There is additionally one hidden experience stat tracked. It is not displayed, but will still count towards Sexperience.
- Vaginal: Penetrative sex involving a vagina
- Anal: Penetrative sex involving the anus
- Swallowed: Number of times cum of any type has been swallowed
- Masturbation: Number of times you have masturbated any individual
- Exhibitionism: Sexual encounters involving the attempted or intentional exposure of self to others
- Voyeurism: The attempted or intentional witnessing of sexual encounters without participation within
- Oral (Giving): Penetrative or non-penetrative sex by use of one's mouth
Primary Statistics
Primary Statistics are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Depending on class, you will only have immediate access to three of these. Strength is your ability to throw a tomato. Dexterity is your ability to dodge a tomato being thrown at you. Constitution is your ability to eat a rotten tomato and be fine. Intelligence is the knowledge that a tomato is a fruit. Wisdom is knowing that you shouldn't put a tomato in a fruit salad. Charisma is the ability to sell a tomato-based fruit salad. Below are the primary and secondary stats of the six playable classes:
- Paladin: Strength, Constitution, Charisma
- Wizard: Intelligence, Wisdom, Dexterity
- Rogue: Dexterity, Intelligence, Charisma
- Fighter: Strength, Constitution, Dexterity
- Cleric: Wisdom, secondaries vary by deity
- Bard: Charisma, Dexterity, Intelligence
Deeds of Valor (free) permit one to train without spending any downtime. These represent a deed of greatness done in the past, and can be thought of as a pending level up. Due to this, Deeds of Valor spent will also result in double effectivity for stat changes.
Alignment
Traditional grid alignments are not used in this game. On top of already having minimal influence in my world when I GM, law vs chaos simply isn't very sexy. So instead, I'm using a unique alignment stat for each class.
Paladins get Devotion, which can raise or lower based on your actions. This is not based on any sort of faith or deific interactions, but rather how valiantly your deeds reflect your order.
Wizards get Reputation, which is a measure of how your scholastic reputation has been impacted. Do not plagiarize, this is the one thing that will hurt your reputation the most. Great contributions to your field of study will raise it, whereas things which hinder your field of study or status within will lower it.
Rogues get Honor, which is similar to a light side/dark side mechanic. Neither side is inherently bad or good and may unlock or restrict certain options at the highs or lows. You know what they say about honor among thieves, after all.
Fighters get Fame, which is exactly what it says on the tin. As always, the fighter is the most vanilla in terms of special mechanics.
Clerics get Divine Approval, which represents how much your deity approves of you. Actions which impact this will be different for each deity, and may impact a little for one deity but a lot for a different one. Learn what your deity desires from you and follow it as you feel the need to.
Bards get Infamy, which represents how widespread negative opinion about you is - high infamy will result in people thinking poorly of you, while low infamy will result in people thinking highly of you. **** of low infamy will result in the raising of it, while using the lenience of high infamy will likely result in the lowering of it.
None of these is necessarily something to chase or crush, and there is not necessarily a wrong way to play with these mechanics. They will impact gameplay at points, however, so it won't simply be a pretty number on the screen.
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Adventures in the Eternal Empire
And also Other Kingdoms on Gaea
Take the role of one of six individuals in a time of turbulence in and around the Eternal Empire. A rising threat seeks dominance and devastation against those they choose. Will you rise to become the hero the world needs? Or will you succumb to lusts, following your own desires and not even paying attention to the threats which conspire?
Updated on Dec 25, 2024
by OccasionalReader
Created on Nov 1, 2024
by OccasionalReader
With every decision at the end of a chapter your score changes. Here are your current variables.
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