Chapter 5
by
StabilizerEmerald
Behold, the menagerie!
Elementals
NAME: Elemental | APPEARANCE: humanoid but ever shifting. Made out of the element they represent.
INVENTORY: none [ARMOR: 15 - natural]
XP GIVEN: 200
FERTILITY: 50 | LIBIDO: 10
HEALTH: 4 | STAMINA: 4 | WILL: 4 | MANA: 4
STRENGTH: 3 | QUICKNESS: 5 | PRECISION: 5 | KNOWLEDGE: 7 | CAUTION: 3 | SOCIABILITY: 1
ABILITIES:
Slam: +STR to hit, 1d6 damage; the elemental slams into its target with its full body
Power attack: once per combat, the elemental can double the power of its slam attack.
Vortex: in the elemental’s home plane or when surrounded by its natural element, the elemental can trap its target in a vortex. DC 15 (strength) to escape
Variations
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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