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Chapter 2 by Ray Charles Ray Charles

What do they see?

Clans

Brujah - As a clan, the Brujah have next to no organization. Outside of the clan, the Brujah adore building structures, and then other Brujah adore tearing them down. Among modern Brujah, the primary structure is the division between the Iconoclast and Idealist factions of society.

The Brujah are infamous for ignoring the Traditions of the Embrace, and consequently Embrace whomever they feel like, whenever they feel like. Brujah are stereotypically the source for most Caitiff, because they are presumed to neglect training their childer.

The Brujah are the largest clan in Los Angeles. The Anarchs owe their freedom in Los Angeles to the Brujah. They have proven themselves to be a **** to be reckoned with in the city, and a threat to the Ventrue.

Extra Traits: Will dispose anything formal or considered fancy/expensive after getting turned and will feel utter disgust and revulsion at being part of anything they perceive as something only for the snobs and riches to enjoy.

Gangrel - The Gangrel are considered the most feral and predatory of the Kindred, and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites, preferring solitude to society. They also tend to be extremely territorial and possessive; to enter a Gangrel's territory without permission is certain ****. They do have their role and reputation among the Kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task.

Extra Traits: Will only wear airy/ large clothing that lets them feel the flow of air or can be mostly fine after being worn from someone big or small, also are the more animalistic of the clans in that they seek to be part of a pack or will make one all on their own if left alone for long enough.

A/n: Any Ghouls made with this clan will get animal parts so if you want a cat girl of anything like that, this is the clan for you.

Malkavian - Malkavians carry the curse of madness, each childe gaining a degree of insanity after their Embrace. Their unhinged minds allow them to see things other Kindred cannot, a trait often referred to as the 'Gift of Insight'. A Malkavian's level of madness varies; no two Kindred of the clan seem to be the same, from emotionless sociopaths to raving lunatics and everything in between. Their blood can also pass this madness onto their Ghouls, twisting their mind and personality from the moment they ingest it.****

Extra Traits: Any ghoul will be insane, only wears clothes someone high on cocaine would ever wear, knows all truths of the universe and will say them in the most cryptic of ways, like to eat normal food even if it does nothing for them anymore.

Nosferatu - Unable to stay above the ground for long periods in fear of breaking the masquerade with revealing their appearance to humans, the Nosferatu have adopted the sewers as their home and use its multiple tunnels to get around Los Angeles without fear of being seen. It is because of this development the Nosferatu have acquired the nickname 'Sewer rats'.

The Nosferatu see that the ongoing dispute between the Camarilla and Sabbat is reaching its strain, and know it's not long until war breaks out. It is because of this that the Clan's Primogen, Gary Golden, orders his Clan to stick underground in an attempt to avoid conflict.

Because of their cursed appearance and their current grounded status to their warrens, the Nosferatu cannot interact fully with the world above the ground. To combat this disadvantage they have become technically savvy. Most notably, the Nosferatu develop an information sharing network – SchreckNet, a parallel internet that the Nosferatu use to contact one another and share hacking techniques.

The Nosferatu skills as Hackers and information brokers make them known as the eyes and the ears of the Camarilla.

Extra Traits: Desire to be part of a normal community to the point they remake it, have the skills to sway others and if not for their looks being punishable by **** would probably be able to get girls as well.

A/n: In this story they aren't hideous monsters, just very obvious vampire. Think very pale elves with orc fangs and monster like eyes.

Toreador - ****While other vampires can travel through human society, and even blend in, the Toreador do it flawlessly and effortlessly. They are the closest to humans in appearance; they enjoy being in the center of the spotlight, and having mortals admire them. They're also the best manipulators and can easily get kine to do what they want. The Toreador are creatures of beauty and passion, and most of them were musicians, artists and poets in their mortal lives.

Extra Traits: All romance no dominance they are one with the people and take pride it being human, anything they wear looks good even if by itself looks trash, still eat normal food and while it does nothing for taste or nutrition do so as they desire to do so, are known to have multiple lovers... lots of times they just happen to be **** in some cases.

A/n: This Clan is all about love and romance, so no domination or anything like that with anyone as they prefer to work their way into someone's heart instead of forcing it.

Tremere - ****The Tremere are the creators and practitioners of a type of blood magic called Thaumaturgy. Not considered very reliable by the other clans, the Tremere are shrouded in mystery and keep their intentions well-hidden.

The power structure of the entire Tremere clan was originally a very rigid hierarchy held together by a mass Blood Bond, known as the Pyramid, with the founder Tremere himself at the top. In 2008, several years following the infiltration of SchreckNet, the Second Inquisition dealt a mighty blow to the clan by locating and destroying the Vienna Chantry, the international heart of the Pyramid. More than disrupting the logistical coherence of the Tremere, the Pyramid itself recoiled and crumbled, and the Tremere lost their ability to draw blood bonds on other Kindred.

Whether they are dreaded, distrusted, or despised, one thing the Tremere are not is ignored. Those who have heard of the clan's activities generally become suspicious, and with good reason. The Tremere have mastered a kind of vampiric witchcraft that many consider the most powerful.

Unlike other clans, the Tremere are very selective of who they Embrace; there are strict traditions and laws concerning an Embrace.

Extra Traits: Most of them in the past were high ranking scholars, doctors, or something that required lots of knowledge to process, are the nerds of the vampire world, are also ironically the goths of the vampire world as they dress in the edgiest clothes possible, will always put on a face and use others for their own benefit no matter what they say.

A/n: Want a wizard guy or girl this is the clan for you... so long as theirs blood of course.

Ventrue - ****Those belonging to the Ventrue clan enjoy exclusive privileges, including Fledglings. Since time immemorial, Ventrue clan leaders have been enforcing the ancient traditions, and weaving the destiny of the Kindred. Out of any other clan, the Ventrue maintain stability and order in the Camarilla.

Extra Traits: Will only wear the most exquisite clothing that is best used for formal events, may treat people like lovers or live servants depending on how they feel and will rarely if every change their mind about them after words, Everyone of them act like rulers no matter what their actual position in life might be.

A/n: In this series they are somewhat like Dragons in that they want what they believe is theirs and will stop at nothing to do so, also they are prone to hurting those that dare to even try to mess with what is theirs.

What's next?

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