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Chapter 20 by DosEsh DosEsh

What to do now?

Character Sheets

Red Scale, Level 10 Drakeling
Monster, Microboss, Drake, Explicit
Experience to level up – 20/600

Fame - 126
Attributes
Strength 41 Dexterity 20 (Form Cap) Endurance 31
Charisma 41 Manipulation 48 Appearance 41
Perception 32 Intelligence 32 +4 Wits 28
Skills
Brawling 42
Athleticism 32
Presence 43
Lore 25
Occult 27
Stealth 10
Dodge 10
Crafting (Stoneworking) 10
Feats
Fire Breath –Can make a Ranged Spell Attack, treating Occult as 10 higher than it is for the purpose of hitting, at Occult feet range. Deals Fire damage, has a chance to set foes on fire.
Invite –You can invite other creatures to take up residence in your lair as mooks. Doing so successfully grants you experience, and you will gain a small amount of all the experience your mooks gain. Having sleeping quarters, food and water already available will increase your chances of a successful invite.
Micro-Boss –When you are defeated in battle, lose accumulated progress to your next level rather than all gained experience. Spend Fame on unique bonuses to your lair, your mooks and yourself.
Monstrous Appearance –when attempting to use Appearance in a positive way on creatures without the Monster subtype, count it at 20 points lower until the target gets used to you.
Natural Weapons –You are in possession of a set of Natural Weapons. You are immune to Disarm attacks. However, crippling effects have a chance to disarm you instead.
Winglets –Your Winglets let you glide, slowing your falling speed to one tenth and allowing you to move at your normal speed in any horizontal axis while doing so. Alternately, they can be used to triple your athleticism for the purpose of a single jump
Wisdom of the Ages –gain a constant, passive buff to your intelligence based on the time since your last ****.

Sapphire, Level 5 Kobold Runt Beastmaster
Monster, Kobold, Runt, Champion, Explicit
Experience to level up – N/A
Attributes
Strength 20 + 10 Dexterity 54 + 10 Endurance 20 + 10
Charisma 27 Manipulation 32 Appearance 31
Perception 41 Intelligence 32 Wits 32
Skills
Archery 28 + 10
Stealth 25 (In Combat + 10)
Dodge 25 + 10
Melee 20 + 10
Athleticism 19
Awareness 17
Survival 13
Ride 10
Craft (Mechanism) 8
Occult (In Combat + 10)
Feats
Beastmaster – You can convince animals to join you as permanent companions. You can have a total of (Survival/10 = 1) companions at a time, and you give your companions benefits beyond other animals that follow you. Your companions are level locked to one level beneath your own, and you gain their experience. You will gain an additional Beastmaster's Boon every 5 levels.
Beastmaster's Boon (Permanence) – your companions will never leave you. When your companion would be killed, instead they are knocked **** so long as you live. Attacks against your **** companions will deal damage to you instead.
Champion – Your Liege has selected you to be one of their permanent companions. Unless given a different order by your Liege, their servants will serve you. Your level is locked to ½ of your liege's level, rounded up. Your liege gains all of your experience and fame. Unlocks Champion Fame Options for your liege. You will always respawn with your liege.
Kobold Ingenuity – Treat your craft (Mechanism) as (Your Level) higher for the purposes of crafting traps. You may count your Craft (Mechanism) as any other Craft skill at half as high when making components for traps.
Liege – You have chosen another monster to be your Liege. It is harder for you to lie to or work against your Liege. Your Liege may choose to impart a number of benefits to you.
Liege (Empowered, Combat Suite) – Gain one time experience as if you had defeated your liege in combat. Gain a passive buff to your combat skills and Physical Attributes equal to your Liege's Level. Gain a combat feat from your Liege's race.
Liege (Fire Breath ) – Can make a Ranged Spell Attack, treating Occult as 10 higher than it is for the purpose of hitting, at Occult feet range. Deals Fire damage, has a chance to set foes on fire.
Monstrous Appearance – when attempting to use Appearance in a positive way on creatures without the Monster subtype, count it at 20 points lower until the target gets used to you.
Runt – Strength and Endurance are lower than for an average member of your race, dexterity is raised. All social stats are halved when dealing with members of your own race. It is harder for you to raise physical stats.

Hyena, level 4 Hyena
Animal, Hyena, Companion
Experience to Level UP: N/A
Attributes
Strength 36 +10 Dexterity 19 +10 (Error, Form Cap 19) Endurance 36 +10
Charisma 15 Manipulation 15 Appearance 20
Perception 30 Intelligence 15 Wits 30
Skills
Brawling 25 + 10
Survival 25
Awareness 20
Presence 10
Occult 0 (in combat + 10)
Feats
Animal – You lack sentience. Your Skill and Attribute points are assigned automatically.
Companion – You serve another as their loyal companion. Your level is locked to one below theirs, and they gain your experience. They may allocate your Skill and Attribute points (Overrides Animal)
Liege – You (Or your master) have chosen another monster to be your Liege. It is harder for you to lie to or work against your Liege. Your Liege may choose to impart a number of benefits to you.
Liege (Empowered, Combat Suite) – Gain one time experience as if you had defeated your liege in combat. Gain a passive buff to your combat skills and Physical Attributes equal to your Liege's Level. Gain a combat feat from your Liege's race.
Liege (Fire Breath ) – Can make a Ranged Spell Attack, treating Occult as 10 higher than it is for the purpose of hitting, at Occult feet range. Deals Fire damage, has a chance to set foes on fire.
Natural Weapons –You are in possession of a set of Natural Weapons. You are immune to Disarm attacks. However, crippling effects have a chance to disarm you instead.

Feathers, Level 5 Goblin Barbarian
Monster, Goblin, Champion, Explicit
Experience to Level Up: N/A
Attributes
Strength 32 Dexterity 28 Endurance 30
Charisma 21 Manipulation 25 Appearance 31
Perception 24 Intelligence 31 Wits 31
Skills
Brawling 30
Melee 30
Survival 22
Athletics 19
Resistance 17
Medicine 15
Feats
Barbarian - When fighting you are liable to enter into a mindless fury, gaining a bonus to your strength and endurance equal to your level, but losing the same from your Perception, Intelligence, and Wits. You will gain further Rage Abilities every 5 levels
Champion – Your Liege has selected you to be one of their permanent companions. Unless given a different order by your Liege, their servants will serve you. Your level is locked to ½ of your liege's level, rounded up. Your liege gains all of your experience and fame. Unlocks Champion Fame Options for your liege. You will always respawn with your liege.
Goblin Fury (Empowered) – When fighting foes larger than yourself, you are liable to enter into a mindless fury, gaining a bonus to your strength and endurance equal to your level, but losing the same from your Perception, Intelligence, and Wits. Due to your class, While Raging you also gain Damage Resistance equal to your level against mundane weapons, and further bonuses as you gain levels.
Monstrous Appearance – when attempting to use Appearance in a positive way on creatures without the Monster subtype, count it at 20 points lower until the target gets used to you
Liege – You have chosen another monster to be your Liege. It is harder for you to lie to or work against your Liege. Your Liege may choose to impart a number of benefits to you.
Rage (Unbreakable) - When raging, gain damage resistance equal to your level against mundane weaponry.

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