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Chapter 10
by Kenken227
So What's the plan "Prince"?
Bring The Girl Home
“Well my dear, the plan is simple. First we have to finish the walk back to my cave, then we will see how this crystal works, then if all goes according to plan begin building some supplies to keep us alive as long as possible. That is if you want to join me, oath or not the choice to come with is all yours, though I would be sad to lose your “company” as soon as I have found it.” Being completely honest and throwing in a small joke at the end to try and hide the loss slowly building inside you at the genuine offer.
“It would be a shame to have to find a new “Daddy” so soon, especially after you have filled the role so pleasantly.” She muses glancing down at her still leaking hole.
“Wonderful, well if I feel as if we have burned enough daylight, I’m still unsure how long the walk will take us.” You say standing and putting your pants back on, Vanessa stands and proceeds to dress as well. You notice every detail, from her hips rocking gently, to how the tight leather catches on the bottom of her round pale cheeks before she manages to shimmy them up. How her hands seem to fly through the lacing of her top and the leather belt you used to **** her earlier still lying on the ground once she is finished.
“Uhhh, Vanessa you seem to have forgotten a belt.” A little red in the face as you stammer out the obvious. But she merely picks it up and hands it to you.
“This one is yours my prince, I see you chose Rogue last night at the fire, and a Rogue without a weapon is pretty useless. So it's a gift from me to you.” She responds, slipping two sheathed knives onto the belt as she places it around your waist. Text floats around you both as she does.
Items acquired: leather belt, 2 daggers.
A weapon? No not a weapon, two weapons, and not some flint shank that you could widdle up in a few hours but cold hard steel. These will be immensely useful in the future. So you and Vanessa begin to pack up camp, you try and fail to store more of the pine firewood that appeared in neat rows while you were chopping up the felled tree, but you kept getting a notice about insufficient space. Finally growing tired of it you ask “How do players store so much stuff? And why can’t I pack more than ten firewood?”
“Oh, typical inventory for a player is 28 and some items stack, but most just end up buying bags of holding that eradicate the problem. I don’t know if your inventory will be different though. Would you like me to pack some away too?” She says very helpfully, and as you nod yes you watch as a decent amount of the stack disappears into her inventory. With camp all packed away, the fire extinguished and the sun almost halfway through its daily journey, you both set out down the dirt path and into the forest towards home.
The journey itself was completely uneventful, no wolves, no goblins, no other players. It took you and Vanessa the better part of two days to travel on foot what it took you merely a few hours to fly a few days ago, but as the sun set on the second day the low forested hills gave way to the small ravine you called home, the ruins of the tall tower gleaming orange in the fading light. You and Vanessa approach the edge where a small path has been worn away to the bottom, cleverly hidden by a couple of thorny bushes. Finally home and able to look around, the first thing you notice is all the improvements you made to the bottom have vanished. Your table you carved is gone, the bed of soft pine boughs and a hide you managed to scavenge off of a dead deer gone, and the rocks you had gathered into a small fireplace gone. You truly had nothing but a path down from the ledge about 35ft above you, and the small stream trickling its way down from the ruins and to the bottom of the canyon about a mile or so south of you.
“This is a very well hidden area, and don’t worry we will get this place in tip-top shape once you claim it and can make improvements on the land.” Vanessa says her voice full of confidence and compassion, as she sees your crestfallen look at glancing around your home. Hearing those words come from her and you are once again thankful for her presence it makes it feel like a not so impossible task. Taking her advice you pull your pack off and reach inside for the Lv 3 Claimant Crystal, pulling it out it begins to shine and text swirls around you like a whirlpool.
Claim Land Victor’s_Tower_Ruins/Harpy_Hollow?
Your fingers hover over a yes before poking your finger through the letters. And as you do a bright sheen of golden light grows from your spot in the canyon, growing larger like the dome on a snow globe until it covers not only the shallowest part of the canyon but the ruins of the tower and a good deal beyond into the trees.
Resources Detected: 35 Cut Stone, 8 Sawed Pine, Water Source
Special Resources Detected: Ruined Altar
Pack Resources Detected: 10 Pine Firewood, 1 Miners Philter, 1 Bronze Axe, 1 Bronze Pick-Axe, Coins 35, Ink Bottle(full)
Fame Gained +48
Rename Claimed Land?
After seeing all these words twirl around you it comes as a shock when you finally realize the question, clicking yes.
“Raven’s Court” You say aloud and so it is named. At first glance not much has changed, the dark stone walls still have a faint sheen of moisture to them, the little creek still flows through the crevice. But the once ruined tower now stands as if half built, the rubble cleared apparently that was the cut stone detected. Climbing back out via that small pathway the golden dome stretches for about half the length of the canyon to the south, to the north a few hundred feet past the now half erected tower. At the base of the tower is a small area once covered in fallen stone, now cleared you can see an ornately carved slab of obsidian with three small spires of etched stone surrounding it. Coming up closer to it you feel a strange sensation coursing through your body, walking over and tapping on it more text swirls until it fills your vision.
Ruined Altar Of Charon Repair?
“Altar offers small rewards to those who make offerings in the name of the god of ****, though beware those that cross this being for sooner or later everything must stand before him.”
Requirements: 3 Cut Stone, 1 Obsidian, 1 Sacrificial Offering
Well not meeting the requirements to repair this Altar you click no, unsure of the warning it gave if not having the materials and clicking yes would invoke the gods wrath. Wandering around and tapping on random things to start improving the area, eventually deciding that it is time to sleep, and moving back down to the bottom of the ravine. Vanessa has set up her tent and sleeping roll and seeing the flap open, you decide to climb in next to her. Wrapping a single arm around her and nestling in for a decent night's sleep.
The dreams that follow are anything but peaceful. You open your mind's eye and are standing at the edge of a dark flowing river. Overhead is obviously stone of some kind though in the darkness that surrounds you it is very hard to tell. Sitting on the bank, facing the water, is a single hooded figure. As you approach he doesn’t seem to notice your presence, not even turning his head. And then the voices started, at first you thought the figure sitting in front of you was talking, but no, the voices come from the water itself, you ghostly apparitions with tormented faces being dragged through the current of this icy black water. And it is they who are whispering to you, a chill runs up your spine. Then the figure speaks, not looking at you but still facing the current.
“THE SPIRITS OF THE DAMNED SEEK FOR YOU TO JOIN THEM, BUT I HAVE OTHER PLANS FOR YOU O’ PRINCE OF RAVENS. FIX MY ALTAR AT VICTOR’S TOWER AND BLESSING YOU SHALL GAIN TO YOUR HEART'S CONTENT” The voice is like steel drawing across stone, sharp, raspy, and full of promising pain to come. Frozen in place you cannot **** yourself any closer to this being, and then the howls start. First they sound far off like they usually do from your home in the forest, but soon they sound again a lot closer. As you turn to run you can see forms of large, black, wolf-like creatures come snarling and barking up and over the nearby rocks. They circle around you and the figure but never close in.
“MY PETS WON’T BITE UNLESS I TELL THEM TO ICHABOD, NOW PLEASE GO AND CLAIM WHAT IS YOURS FROM A WORLD THAT TOOK EVERYTHING FROM YOU, RISE TO BECOME THE NEW RAVEN KING, FOR WITH THE START OF ANY KINGDOM, BLOOD AND LOST SOULS WILL FIND THEIR WAY TO ME!”
And with that your eyes are **** back open to the sun beginning to rise in the east. A cold sweat of dread is pouring off your body and you can still see the glowing red eyes of the wolf creatures as they were snarling for blood. You decide then and there that repairing that altar is the first order of business, obsidian and a sacrifice. Those take priority. Looking over your stats to see what strengths you have to utilize on such a journey as this is about to be.
Level 2 Rogue: Ichabod “Prince O’ Raven’s”(Event Special Alpha)
Humanoid, Harpy, Fey, Monster, Royalty Explicit
40/100
Attributes: Strength 15 Dexterity 18 Constitution 14 Intelligence 15 Wisdom 14 Charisma 12
Health: 15 AC: 14 Speed: 35
Skills: Acrobatics +6
Arcana +4
Insight +8
Nature +4
Perception +8
Carpentry +6
Feats: Monstrous Appearance – when attempting to use Charisma in a positive way on creatures without the Monster subtype, count it as 4 points lower until the target gets used to you.
Natural Weapons – You are in possession of a set of Natural Weapons. You are immune to Disarm attacks.
Wings – Your Wings allow for flight up to double your movement speed
Expertise- Two of your skills gain an increase of proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Sneak Attack- You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 4 damage to one creature you hit with an attack if they don’t see you coming or you have an ally distracting them. The attack must use a finesse or a ranged weapon. The amount of the extra damage increases as you gain levels.
Thieves' Cant- You learn thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Cunning Action- Your quick thinking and agility allow you to move and act quickly. You can Dash, Disengage, or Hide more quickly and easily than others.
Royal Blood- Monsters nearby sometimes answer the call of your royal line 1/10 once bonded to you by a sacred oath they share some of your experience and do more damage in battle
Bound: Vanessa Blackhand LV 2 Rogue Explicit
Fame 48 (Expanded)
Killed a LV 5 Player +5
You didn’t have a Name -1
You didn’t have a Lair -1
Voyeur (Watched Explicit Actions Without Being Caught)+5, +5, +5
A Player Named You +5
Royalty +10
Consensual Sex With Player +5
A Player Made An Oath To You +10
What strenghts do you have?
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Dungeon Building For Beginners
Adventures of a First Time Boss
A LitRPG style story where you play as a monster who, thanks to a lucky break, gets the chance to build their own dungeon and become their own boss (Now public. Have fun)
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Updated on Mar 11, 2025
by uberwald
Created on Nov 28, 2019
by DosEsh
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