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Chapter 3 by Corruption Corruption

I will be having a Patch used latter and changing the XP formula as I noticed an interesting flaw; if a level 12 kills a level 1 then get get -10XP. Same with higher levels.

I will also introduce the idea of Challenge Rating for things that would otherwise be either level 1 of level 0. Level 1=CR 1

The formula will be (Enemy CR/ Your level) x 100 = XP

For group encounters (Collective enemy CR / Your Party's collective levels) x 100

This branch will have lots of mechanics being mentioned, and tricks for beginners to use.

I am using Stats to also refer to Attributes because, to be honest, it is easier to say then "Attribs" and everyone knows what it means. Just a label from other games leaking over to this one.

EDIT:

The formula I made works fine for killing things of lower levels then you, but not for higher levels. Thus I have to come up with some other idea.

I will also be having them currently using the Party XP formula MidbossMan made for the pumpkin head branch, at least before the patch

Party EXP = (Battle EXP / the number of players) x (1 - (.05 x average player level disparity)) ... The awarded EXP is rounded up to nearest whole EXP point

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