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Chapter 3
by
AinBaum
How does the day continue?
Authors notes
Here some explanations and more:
I intend to continue this story for quite some time, but might also abandon it at any time due to my next semester starting, something else that takes up my time or, to be honest, just not feeling like it. But I should manage to bring the story to at least some length.
A few words about inspirations and more: as you will have already noticed I'm using the "framework" we already have from other branches (Mt. Imporne, blablabla), but I intend to also use some video games for inspiration, these currently include Skyrim, Heroes of Might&Magic VI and VII and maybe more in the future.
If you find something you want less or maybe more of, feel free to let me know, I may be writing for fun, but I have to say that I also enjoy when people enjoy what I write, so: I'm open for feedback.
A few words for the mechanics:
Magic: Spells use mana, of which every character has a certain pool.
Mana and Health: Health/Mana are influenced by the attributes, the base size of both pools is 50, every point in Wisdom above 20 (20 is the standard, a strength below 20 means that the character is weaker than a "normal" human and Charisma above twenty means they're better at talking to people than someone "normal", you catch the drift) gives one more mana point and every Endurance point above 20 gives one more health point. Strength and Intelligence increase their respective pool for every five points above twenty. All this together means: the MC now has 50 health and 63 mana. Animals, critters and such may have lower pools.
Regeneration: Every minute the pools regenerate one point, but each point above twenty in Endurance or Wisdom adds one point per minute to that which are evenly spread over the time, health regeneration is only unlocked at level 10 and even gets reduced to 10% during battles. Ergo: the mana regeneration with 30 Wis is 11 per minute or about 1 every 5 and a half seconds, with 79 Wis it would be 60 per minute or one per second, the same is true for health, with Wis switched for End and no regeneration untill level 10, the regen is also severly weakenedduring fights, bringing the regeneration of 79 End down to 1 point every 10 seconds.
"minions" gained by spells: unless stated otherwise you may only have one at a time. They require a great amount of mana to produce, but only once, they do not permanently take up that mana
Necromancy minions: weker minions only require necrogy to create, like skeletons and simple zombies, others will need certain ressources as well, like bones or bodies, some "recipes" can simply be unlocked by leveling, others require a bit more work, using necromancy to create an army will become much easier as the MC progresses, he's currently at the absolute beginning, allowing him to just get an army now would be too unbalanced(remember, this is all supposed to be a videogame)
for further infos, feel free to ask me or just let the story come at you and take it as it is.
Have fun!
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