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Chapter 10 by Ganti Ganti

So, what did you get?

A new spell and some stat increases

A level. You're practically giddy thinking about what you might have gotten, but push it to one side. Still in a semi-active combat zone. Priorities. Lives of your party first, power trip later. Lyrissa is just shy of full health, there aren't any remaining shades, and you just got a level-up heal. So far, so good.

"We seem to be clear, Cledwyn," Lyrissa confirms your observations. "Unless they're hiding in the walls, it should be safe to check the level up screen."
"They're not smart enough to engage in an ambush," you reply. "Not without something considerably more dangerous controlling them, at least."

"Right then," She nods. "We'd best get a basic idea of what we gained before having to figure it out in combat. After that, I'd like to check my quests' progress."

You nod back and pull up your stat sheet.

Level 5 Human(?) Necromancer

Monster, Human(?), Explicit

Experience to level up: 550

Attributes:

Strength 21, Dexterity 22, Endurance 20,

Charisma 25, Manipulation 20, Appearance 25

Perception 26, Intelligence 28 +0, Wits 26

Skills:

Weaponry 5

Weaponry (Staff) 16

Lore 22

Occult 22

Presence 11

Stealth 11

Dodge 11

Investigation 12

Crafting (Stoneworking) 11

Crafting (Woodworking) 11

Crafting (Artisan) 11

Feats:

Occult Focus: Necromancy: Adds +5 effective to Occult when casting Necromancy spells

Lore Focus: Necromancy: Adds +5 effective to Lore when studying Necromantic spells, effects, creatures, and the like.

Chill Ray: Single-Target Offensive Necromancy spell. Summons the cold of the grave into a mystic ray that deals Cold damage.

Shadow Wave: AoE Offensive Necromancy spell. A wave of darkness that deals Arcane damage.

Plague/Venom Dart: Single-Target Offensive Necromancy spell. Life is not always nice- a mystic dart of poison or disease. Inflicts the appropriate status effect.

Life Leech: Kill an **** foe to restore your health. Has a chance to be saved against.

(New!)Shadow Bolt: Single-Target Offensive necromancy spell. A twisting bolt of flickering shadow that deals Arcane damage.

Lesser Necromancer 2: The study of Necromancy is the study of life and ****. To learn how to use **** to aid the living, to use life to aid the dead, and to cross the boundaries. It is a dark, dangerous art, oft mistakenly thought of as evil and is most famous for raising the dead to serve the caster. At this level you have access to all common spells, should you survive to learn them, and the ability to animate the least of the undead to fight for you. Current command capacity: 5 least. Undead Creatable: Walking Corpse.

Unused Attribute points: 4

Unused Skill points: 10

... You got a single target version of a spell after the AoE version? Really? It could be because of the fact that you ran into a situation where you need it, but it still feels backwards from your previous expereince. And the increase of Lesser Necromancer was... interesting. Something to muse on later.

"Okay... First floor cleared of shades, second floor... one quarter cleared. Only three floors. And the boss. So we've made good progress," Lyrissa informs you. "I'd like to have a quick look around for better equipment for either of us."

So, was there anything useful?

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