More fun
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Chapter 2 by Shibbar Shibbar

But surely the chief is too old to mount the defence?

((List of variables so I dont lose track of them))

Remember, capitalisation matters!


Main Variables

X = since linking to child chapters is no longer possible, an alternate way has to be used; see this forum post. X is the variable for this to happen. Never changes.

enemy = enemy faced at the end, lets say 50; defeat as many as possible via traps, defences, better quipment, etc.

Lumber = used to construct defences

Gold = used for purchasing odds and ends

Score = score shown at the end; get score by gaining resources, building, how well the ending battle goes, etc. (have it show at the end of each day?)

Time = This one is complicated; each time you take an action, counter goes up by 1. when counter reaches 12 (maybe higher), have sleep option the only one available, which resets to 0. (NEVERMIND, this is too complicated. Just going to have character rest in the chiefs hut to pass the day.)

Day = Make it tick up by one each time time is set to 0. Different options available depending on day

traps = amount of traps constructed (NAH, not needed- easier to just roll up everything into defences)

defences = amount of defences constructed

ITEMS

bought antivenom = gives 'Antivenom'

bought tools = gives 'High Quality Tools'

writ of lumber = gives 150 lumber

Amulet = whether the player has the amulet or not

Shag Carpet = joke item

Silver Dagger = received from Willieburr after talking to him; use either against demon or perhaps monster in tower. (undecided)

OTHER

done quartermaster = for checking if youve been to the quartermaster or not

done farmland = for checking if you've been to the farmlands or not

done nimoda = for checking if youve talked to Nimoda or not

darkwood = minor variable, only affect a little bit of text

woods = when at 4 reveals paths that either reset or gets you to goal

n = amount of times went north

e = amount of times went east

s = amount of times went south

w = amount of times went west

enterwood = once reached goal, cannot reenter; reset at end of day

tower done = whether the player has finished the tower or not; prevents the player from entering the tower once completed + some other various small changes

directions = got directions from the fairy

CHARACTERS

sherry special = unlocks the ability to talk to her about 'special time'

fairy met = met the fairy, which skips the introduction

talk to demon = started the quest for the amulet

cure willie = gave the antivenom to Lottie

lottie special = got the special reward from lottie

DEFENCES

ditches = invisible variable for ditches being built

caltrops = invisible variable for caltrops being built

barricade = invisible variable for barricades being built; used only to access the construction menu, to change text, use 's barricade' or 'a barricade' (for simple and advanced respectably)

palisade = invisible variable for palisades being built; same rules as for barricades

tower = invisible variable for a tower being built

What's next?

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