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Your Library, Following, and Notifications
by Friedman
Chapter 3 in CHYOA Guide
## Your library, following, and notifications Signing in gives you a personal reading library and several ways to keep up with stories and authors. On a tablet or larger screen, open the **Favorites** star in the header to browse saved reading without leaving the current page. S...
1 week ago 1,618 Words 2 Likes 779 Views -
Managing Branches, Links, Move, and Reorder
by Friedman
Chapter 3 in CHYOA Guide
## Managing branches, links, move, and reorder The chapter tree determines how readers travel through a story. Add a normal chapter for a new path, copy one of your chapters to reuse its setup, use a Link Chapter to join an existing path, move a chapter when its parent is wrong,...
2 weeks ago 1,661 Words 0 Likes 1,677 Views -
Interactive Chapter Elements
by Friedman
Chapter 3 in CHYOA Guide
## Interactive chapter elements Interactive chapter elements let readers vote, draw an outcome, roll dice, uncover hidden text, solve a puzzle, change saved story values, or read prose in a purpose-built visual format. Each topic below shows what the reader sees, the exact chapt...
2 weeks ago 482 Words 5 Likes 2,368 Views -
Playing a Game Story
by Friedman
Chapter 3 in CHYOA Guide
## Playing a Game Story Game Mode lets a story remember values, items, and earlier decisions while you read. Those saved values can change the chapter text, update displays, and decide which continuation choices are available. Stories that use this feature carry a **Game mode**...
2 weeks ago 1,454 Words 1 Likes 1,657 Views -
Story Modes, Roles, and Review
by Friedman
Chapter 3 in CHYOA Guide
## Story modes, roles, and review Story Mode controls contributions from people who do not have a trusted writing role. User Roles give selected collaborators additional permissions. Together, they decide who may add, publish, edit, review, move, and delete chapters. These sett...
2 weeks ago 1,656 Words 1 Likes 993 Views -
Polls
by Friedman
Chapter 4 in CHYOA Guide
## Polls Polls let signed-in readers vote on a question without leaving the chapter. Authors configure the question and choices in the chapter editor, then place the poll exactly where it should appear in the prose. ### What readers see At the marker's position, a configured p...
2 weeks ago 1,258 Words 1 Likes 1,291 Views -
Game-State Formulas
by Friedman
Chapter 4 in CHYOA Guide
## Game-State Formulas Game-State formulas calculate a Number, Percent, or Age from current game values, arithmetic, conditions, existence checks, error fallbacks, rounding, and random results. Use **Set by formula** when the calculation should happen as the reader enters a chap...
2 weeks ago 2,659 Words 3 Likes 1,565 Views -
Managing Your Stories and Chapters
by Friedman
Chapter 3 in CHYOA Guide
## Managing your stories and chapters Your Library brings together saved reading items and your authoring work. Use it to find drafts, follow review feedback, manage polls, recover deleted work, and return to stories where you hold a role. ### Open your authoring lists On the...
2 weeks ago 1,844 Words 0 Likes 1,631 Views -
Game State Variables and Inventory
by Friedman
Chapter 4 in CHYOA Guide
## Game State variables and inventory Game variables remember story-controlled values such as health, coins, routes, clues, and collected items. They belong to the reader's saved game, so the reader needs to start a game before the current values are available. If you still nee...
2 weeks ago 1,582 Words 2 Likes 1,504 Views -
Rules, Safety, and Reporting
by Friedman
Chapter 2 in CHYOA Guide
## Rules, safety, and reporting CHYOA is a collaborative site, so every reader and author should know the content rules and the community standards before participating. Choose [Rules](/chapter/Rules.560688) for the requirements that apply to stories and chapters. Choose [Code...
1 month ago 470 Words 1 Likes 2,618 Views -
Letters
by Friedman
Chapter 4 in CHYOA Guide
## Letters Letters turn chapter prose into a styled sheet of correspondence. By default, readers see the letter paper immediately. Add `envelope` when readers should first see a closed envelope and choose whether to open it. For fictional email with **From**, optional **To**, a...
2 months ago 663 Words 6 Likes 1,139 Views -
Element Themes
by Friedman
Chapter 4 in CHYOA Guide
## Element Themes An Element Theme gives a story's tables, chapter dividers, block quotations, formatted blocks, and interactive elements a consistent visual style. It belongs to the whole story, so authors choose it once rather than styling every chapter separately. ### Choose...
2 months ago 1,215 Words 0 Likes 1,602 Views -
Email Cards
by Friedman
Chapter 4 in CHYOA Guide
## Email Cards Email cards present fictional correspondence inside a chapter. Readers see labeled **From**, optional **To**, and **Subject** details above an always-expanded message body. For correspondence on themed paper, with an optional envelope readers can open, use [Lette...
2 months ago 566 Words 3 Likes 1,249 Views -
Code Locks
by Friedman
Chapter 4 in CHYOA Guide
## Code locks Code locks let an author hide part of a chapter behind an exact answer. Readers see a prompt, an answer field, and an **Unlock** button. Authors can allow retries or make the first submitted answer final. In a Game Mode story, a correct or incorrect answer can also...
3 months ago 1,209 Words 1 Likes 1,254 Views -
Ordering Puzzles
by Friedman
Chapter 4 in CHYOA Guide
## Ordering puzzles Ordering puzzles ask readers to rearrange a shuffled list into the sequence written by the author. Authors can allow retries or give readers only one check. In a Game Mode story, a correct or incorrect check can also save a Game State value. ### Preview The...
3 months ago 1,300 Words 1 Likes 1,247 Views -
Action Buttons
by Friedman
Chapter 4 in CHYOA Guide
## Action buttons Action buttons let readers change Game State without leaving the chapter. Authors can use them for choices such as taking an item, spending coins, changing a statistic, or recording a decision. Every action needs an active game and at least one existing game va...
3 months ago 1,118 Words 1 Likes 1,329 Views -
Recently Deleted and Recovered Content
by Friedman
Chapter 3 in CHYOA Guide
## Recently deleted and recovered content CHYOA provides two different safeguards after writing is deleted. Open your Library from the profile menu to find both: | Library page | What it holds | What you can do | | --- | --- | --- | | **Recently deleted** | The original story o...
3 months ago 643 Words 2 Likes 1,153 Views -
Reveals
by Friedman
Chapter 4 in CHYOA Guide
## Reveals Reveals place part of a chapter behind a labeled button. Readers can open and close the passage without moving to another chapter, making reveals useful for optional descriptions, clues, notes, explanations, and expandable interface elements. ### Preview Select **In...
3 months ago 770 Words 1 Likes 1,117 Views -
Fictional Terminals
by Friedman
Chapter 4 in CHYOA Guide
## Fictional Terminals Fictional terminal blocks present a computer screen, command console, or passive system log inside chapter prose. Readers see a titled panel whose contents remain story text. A terminal never executes a command or connects to a real system. ### Preview...
3 months ago 1,341 Words 2 Likes 1,294 Views -
Reader Variables and Customization
by Friedman
Chapter 4 in CHYOA Guide
## Reader variables and customization Reader variables let each reader personalize names, pronouns, descriptions, preferences, and other details that appear in a story. They are separate from Game State and do not require an active game. If you still need to choose between Read...
3 months ago 609 Words 1 Likes 1,286 Views
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