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Your Library, Following, and Notifications
by Friedman
Chapter 3 in CHYOA Guide
## Your library, following, and notifications Signing in gives you a personal reading library and several ways to keep up with stories and authors. On a tablet or larger screen, open the **Favorites** star in the header to browse favorite stories without leaving the current page...
4 days ago 939 Words 1 Likes 558 Views -
Story Modes, Roles, and Review
by Friedman
Chapter 3 in CHYOA Guide
## Story modes, roles, and review Story Mode controls contributions from people who do not have a trusted writing role. User Roles give selected collaborators additional permissions. Together, they decide who may add, publish, edit, review, move, and delete chapters. These sett...
4 days ago 1,433 Words 1 Likes 681 Views -
Rules, Safety, and Reporting
by Friedman
Chapter 2 in CHYOA Guide
## Rules, safety, and reporting CHYOA is a collaborative site, so every reader and author should know the content rules and the community standards before participating. Choose [Rules](/chapter/Rules.560688) for the requirements that apply to stories and chapters. Choose [Code...
4 days ago 392 Words 0 Likes 1,113 Views -
Letters
by Friedman
Chapter 4 in CHYOA Guide
## Letters Letters turn chapter prose into a styled sheet of correspondence. By default, readers see the letter paper immediately. Add `envelope` when readers should first see a closed envelope and choose whether to open it. For fictional email with **From**, optional **To**, a...
2 weeks ago 663 Words 6 Likes 227 Views -
Interactive Chapter Elements
by Friedman
Chapter 3 in CHYOA Guide
## Interactive chapter elements Interactive chapter elements let readers vote, draw an outcome, roll dice, uncover hidden text, solve a puzzle, change saved story values, or read prose in a purpose-built visual format. Each topic below shows what the reader sees, the exact chapt...
2 weeks ago 465 Words 4 Likes 1,060 Views -
Element Themes
by Friedman
Chapter 4 in CHYOA Guide
## Element Themes An Element Theme gives a story's tables, chapter dividers, block quotations, formatted blocks, and interactive elements a consistent visual style. It belongs to the whole story, so authors choose it once rather than styling every chapter separately. ### Choose...
2 weeks ago 1,215 Words 0 Likes 631 Views -
Email Cards
by Friedman
Chapter 4 in CHYOA Guide
## Email Cards Email cards present fictional correspondence inside a chapter. Readers see labeled **From**, optional **To**, and **Subject** details above an always-expanded message body. For correspondence on themed paper, with an optional envelope readers can open, use [Lette...
2 weeks ago 566 Words 2 Likes 340 Views -
Game-State Formulas
by Friedman
Chapter 4 in CHYOA Guide
## Game-State Formulas Game-State formulas calculate a Number, Percent, or Age from current game values, arithmetic, conditions, existence checks, error fallbacks, rounding, and random results. Use **Set by formula** when the calculation should happen as the reader enters a chap...
2 weeks ago 2,528 Words 3 Likes 527 Views -
Managing Branches, Links, Move, and Reorder
by Friedman
Chapter 3 in CHYOA Guide
## Managing branches, links, move, and reorder The chapter tree determines how readers travel through a story. Add a normal chapter for a new path, use a Link Chapter to join an existing path, move a chapter when its parent is wrong, and reorder branches when readers should see...
1 month ago 1,127 Words 0 Likes 619 Views -
Code Locks
by Friedman
Chapter 4 in CHYOA Guide
## Code locks Code locks let an author hide part of a chapter behind an exact answer. Readers see a prompt, an answer field, and an **Unlock** button. Authors can allow retries or make the first submitted answer final. In a Game Mode story, a correct or incorrect answer can also...
1 month ago 1,209 Words 1 Likes 342 Views -
Ordering Puzzles
by Friedman
Chapter 4 in CHYOA Guide
## Ordering puzzles Ordering puzzles ask readers to rearrange a shuffled list into the sequence written by the author. Authors can allow retries or give readers only one check. In a Game Mode story, a correct or incorrect check can also save a Game State value. ### Preview The...
1 month ago 1,300 Words 1 Likes 338 Views -
Action Buttons
by Friedman
Chapter 4 in CHYOA Guide
## Action buttons Action buttons let readers change Game State without leaving the chapter. Authors can use them for choices such as taking an item, spending coins, changing a statistic, or recording a decision. Every action needs an active game and at least one existing game va...
1 month ago 1,118 Words 1 Likes 385 Views -
Recently Deleted and Recovered Content
by Friedman
Chapter 3 in CHYOA Guide
## Recently deleted and recovered content CHYOA provides two different safeguards after writing is deleted. Open your Library from the profile menu to find both: | Library page | What it holds | What you can do | | --- | --- | --- | | **Recently deleted** | The original story o...
1 month ago 643 Words 2 Likes 331 Views -
Managing Your Stories and Chapters
by Friedman
Chapter 3 in CHYOA Guide
## Managing your stories and chapters Your Library brings together saved reading items and your authoring work. Use it to find drafts, follow review feedback, manage polls, recover deleted work, and return to stories where you hold a role. ### Open your authoring lists On the...
1 month ago 1,424 Words 0 Likes 583 Views -
Playing a Game Story
by Friedman
Chapter 3 in CHYOA Guide
## Playing a Game Story Game Mode lets a story remember values, items, and earlier decisions while you read. Those saved values can change the chapter text, update displays, and decide which continuation choices are available. Stories that use this feature carry a **Game mode**...
1 month ago 1,381 Words 0 Likes 580 Views -
Reveals
by Friedman
Chapter 4 in CHYOA Guide
## Reveals Reveals place part of a chapter behind a labeled button. Readers can open and close the passage without moving to another chapter, making reveals useful for optional descriptions, clues, notes, explanations, and expandable interface elements. ### Preview Select **In...
1 month ago 770 Words 1 Likes 360 Views -
Fictional Terminals
by Friedman
Chapter 4 in CHYOA Guide
## Fictional Terminals Fictional terminal blocks present a computer screen, command console, or passive system log inside chapter prose. Readers see a titled panel whose contents remain story text. A terminal never executes a command or connects to a real system. ### Preview...
1 month ago 1,341 Words 2 Likes 370 Views -
Game State Variables and Inventory
by Friedman
Chapter 4 in CHYOA Guide
## Game State variables and inventory Game variables remember story-controlled values such as health, coins, routes, clues, and collected items. They belong to the reader's saved game, so the reader needs to start a game before the current values are available. If you still nee...
1 month ago 1,333 Words 2 Likes 497 Views -
Reader Variables and Customization
by Friedman
Chapter 4 in CHYOA Guide
## Reader variables and customization Reader variables let each reader personalize names, pronouns, descriptions, preferences, and other details that appear in a story. They are separate from Game State and do not require an active game. If you still need to choose between Read...
1 month ago 609 Words 1 Likes 330 Views -
Interactive and Game Stories
by Friedman
Chapter 2 in CHYOA Guide
## Interactive and game stories Interactive features let a story remember reader choices, change available branches, and place controls or formatted story interfaces directly inside chapter text. Start with [Reader and Game Variables](/chapter/Reader-and-Game-Variables.260239)...
1 month ago 176 Words 0 Likes 1,033 Views
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