The LARP

The LARP

Emily's Summer Jobs - An ENF Game

Chapter 1 by Zanzibar Zanzibar

This is the story of another of Emily's unexpectedly temporary jobs, and here we find her employed to act as a character in a Live Action Role Playing event.

As there are many paths this story can take, the decisions she makes will affect how Emily's character develops as she progresses through the adventure. The personality traits listed below, along with the consequences of some of her choices, will lock or unlock a range of options later on.

Emily's Vital Statistics

Obedience: An indication of whether Emily is likely to do as she's told. A higher value denotes a more submissive attitude, lower more dominant.

Resourcefulness: A measure of how likely Emily is to be able to think or act in a manner likely to solve a problem or escape from a tricky situation.

Guts: Is this a time for plunging headlong into battle? Or taking the path into the Forest of and Blood? Or perhaps waiting for back up and avoiding danger? This score makes the more adventurous choices possible.

Arousal: As the story progresses Emily may be led not by her head, but by, well, let's call it her heart. This value represents the likelihood of a more risqué option becoming available.

Skill: Emily is going to have to learn to fight, and she's going to have to learn fast. This score shows her general aptitude with a sword, mace, crossbow, her fists or any of the other weaponry which might crop up. Or perhaps she will use one of her other stats to prevail?

Magic: This is a time of magic, and this stat will enable Emily to cast a variety of spells during her adventure.

That's all you need to know for now, and to be honest you didn't really need to know all of that. If you are still with me, select Start Game and let's see what trouble Emily can get into this time.

What's next?

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