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Chapter 3 by GenericEditor168 GenericEditor168

Does anything happen on the way? Or do you reach it unharmed?

You're fine, until you reach the walls.

It's a half-hour's march to your new keep from your new village, and it's an uneventful half hour. You walk along a dirt track through country some would call "beautiful" but you would call "boring, flat, and annoyingly pastel". You much prefer the swamps of your homeland, or the beautiful but deadly icefields of your Hells.

The walls of your new castle are in even worse state then you could see from the village. The only thing holding them in place is the overlapping network of weeds growing between the stones. The goblins, poor engineers that they are, have added crude spikes to the walls, which far from improving the defences, make them easier to bring down (the spikes don't actually reinforce the walls, but rather put more weight on it, and the process of putting them in cracked much of the stone). To make matters worse for the goblins, the spikes also provide good, if unstable, handholds for anyone trying to climb the walls.

You decide against knocking them down, not because they won't need to be pulled down and replaced, because they're too far gone to be repaired, but because the only thing you have to knock them down is your magic, and you're not going to squander your limited powers on home renovations when there's goblins about.

Speaking of which... Half a dozen of the little green things clamber up onto the wall and start chucking rubble at your group. One of them hits you on the shoulder, but it's a small chunk and it bounces off your scales without causing any harm.

You could order your soldiers to fire back with bows, perhaps assisted with a little of your magic, but part of you wants to open the battle with a spectacle to put fear in the hearts of the goblins (and your soldiers). A spectacle like bringing down the wall...

What will you do?

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