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Chapter 6
by
StabilizerEmerald
Roll Initiative
Creature Stat Block: Deep Vines
Inspired by: Vines
APPEARANCE: thick, pale, spongy vines with bulbous, phallic tips. These vines are found deep in caves and dungeons.
INVENTORY: 0 | ARMOR: 0 | XP given: 100
FERTILITY: 10 | LIBIDO: 10
HEALTH: 3 | STAMINA: 3 | WILL: 0 | MANA: 0
STRENGTH: 5 | QUICKNESS: 3 | PRECISION: 3 | KNOWLEDGE: 0 | CAUTION: 2 | SOCIABILITY: 0
ABILITIES:
- Ensnare: the vines try to grab their victim and knock them up. Can roll to impregnate once every two turns. Rolls like a normal attack unless the victim is unaware. In that case, the vines have advantage.
- Stimulating touch: when a victim is ensnared, the vines secrete a stimulating nectar. The victim feels a warm, tingling sensation and is less inclined to try to escape. Add 15 stimulation per turn ensnared and an additional 15 if the clit and/or g spot are exposed to the nectar. For every 30 stimulation, mark 1 horniness.
- Oviposition: the vines don't impregnate, rather deposit eggs in the womb and then fertilize them, thus allowing the vines to knock their victim up multiple times in one sitting. Roll is 1d40 for unfertilized eggs (small, about the size of a coin), then the usual rolls to check how many are fertilized. The number of fertilized eggs (big as a chicken's when fully grown) can't be over the number of unfertilized eggs.
- Make love, not war: if victim is knocked up and coherent after 3 turns of sex, the vines will leave on their own, having accomplished their goal.
What's next?
IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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