Disable your Ad Blocker! Thanks :)
Chapter 5
by Jizzrar
Let's delve deeper with...
Types of Magic
There are many types of magic, and this section shall talk in length about each one. However, for each type of magic, there is a darker variation that twists the powers of the field into a monster that allows much atrocities.
*****************************************
Arcane Magic:
The oldest form of magic ever known, and not known. It is purely the manipulation of the physical and metaphysical planes to do all sorts of things. It is the most pure of all magics.
However, thanks to a cataclysm perpetuated by the Elves of eons ago, the world's connection to the Arcane was cut off, with the Elves of today being permanently cut off from it.
For the most part, the arts of the Arcane have been lost to the world, with only perversions and supplicants lasting to this day. However, there are some cases of its influence showing up.
For the most part, there is nobody who is able to use Arcane Magic, as the last mass practitioners were the ancient Elves.
It's perverted arts are called Nether or Void Magic
*****************************************
Hieroglyphic Magic:
The closest form of modern magic to pure Arcane magic. It is a combination of Runic and Arcane. But while Runic Magic is purely enhancement based and uses materials, Hieroglyphic Magic can be used for all sorts of things like Arcane magic, and only requires the user to have a soul and supreme intelligence, for it uses the inherit power of the living to make its effects.
The only known practitioners of Hieroglyphic Magic are those from the Shi'qae Sultanate. And thanks to its vast capabilities, it has a much more extensive letter and language system than most Runic Magic languages.
It is considered sacred in the Shi'qae Sultanate and every sorcerer and wizard is well versed in its arts. As well, many citizens have a means of performing Hieroglyphic Magic, as it makes day to day life easier to bare and more efficient. The most common include medicine and travel.
All it requires is the individual to bind themselves to an item they are very attached to, to bind their very souls to it. And with this item, they are able to invocate magic or enhance items or people around them.
It's perverted arts can be combined with either Nether/Void Magic or Blood Magic
*****************************************
Runic Magic:
A style of magic that is purely for enhancement purposes and cannot invocate anything on its own. It requires knowing an entirely new language, depending on what race you are, as well as needing materials to make inks that can be usable.
This is a style of magic most popularized by Dwarves, as they cannot use magic on their own, with the second more popular being those of the Fey Court. Though, it has received influences from the other forms of magic, again depending on the race.
It requires no properties from the practitioner outside of **** knowledge of both languages and the properties of ingredients. Though many of the sapient species of the world have been cut off by Arcane, several lower life (plants, fungi, animals, stones, metals, etc) have kept their connections and have even grown in power.
It's perverted arts is called Blood Magic
*****************************************
Planar Magic:
The art that is all about the planes. It should be known that there are several planes of existence, much of which the average dweller has no idea about. But users of Planar Magic know of these realms all too well.
Planar Magic mostly pertains to portals and traveling to other realms, or to places within the realm the practitioner may currently inhabit. It can also include communications to entities from other realms, making dealings with them and possibly summoning them. Though with Planar Magic, those that lack superior intelligence are the only things that can be summoned.
Also natural with Planar Magic is the ability to create pocket dimensions from which practitioners are able to create a plane of existence to use as they wish. There are even some rumors that masters of Planar Magic are even able to create their own abominations.
It's perverted arts is called Infernal Magic
*****************************************
Nature Magic:
The magic that encompasses the elements and the things of nature around all. The most common terms of practitioners of this art are typically called shaman or druids, though each title differ to different aspects of it.
Druids tend to be more about the nature side of Nature Magic. Which includes beasts and plants. This can also include transforming oneself into beasts or plants. It is often believed that were-creatures are a product of Nature Magic, though this is usually not the case. Shamans cater to more of the spiritual and elemental side of magic, communing with the spirits of the land and using the very elements to accomplish great tasks.
This type of magic can also often be used to cleanse ailments and heal others, against poisonous effects or disease.
It's perverted arts is called Necromantic Magic
*****************************************
Divine Magic:
The simplest and most widespread magic that one can find. To simply put, Divine Magic is any sort of magic that is granted by a God to a mortal. It can either be gifted to a mortal for any numerous reasons a God desires, or by means of a contract between the mortal and the God, where the God gives the mortal power in exchange for their undying service.
Divine Magic can allow the practitioner to do a great many things, but only within the domain of the God they gain their magic from. As such, it can appear like the practitioner is practicing other magic types. But while other magic types require learning the field, Divine users only need to serve their God dutifully. If they lose the favor of their God, they will find themselves without their magic.
It's perverted arts is called Execrism Magic
*****************************************
Dark magic is an interesting topic to dive into. In essence, it is the darker side of the more pure arts. It is disdained in many societies for its corruptible nature, and the frequent calls of sacrifice to activate.
It allows its practitioners to become immensely powerful quickly, but always come with a terrible price. Some would call it the easy way to power, but it is far more treacherous to use. Imagine rowing a canoe in a river. With regular magic, you'll slowly get where you're going, carefully and patiently, with very minimum risks. Dark magic would be like diving into the rapid waters, dodging every obstacle. You'll get to your location faster, but with much, much greater risks.
*****************************************
Nether or Void Magic:
Like how Arcane Magic is the oldest form of pure magic, Nether, or Void, Magic is very much the same. It was once theorized that Arcane Magic had come from another realm, and using it was to use one's very soul to call this realm to allow metaphysical actions to occur. In this way, Nether Magic might be magic from another realm yet to be discovered.
The aesthetics behind Nether Magic always seems to be eldritch in nature, dark and malicious...even against the caster using it. It cannot be done without casting focus, which uses a soul gem using the soul of a sapient mortal. Those that practice this forbidden art test out various kinds of souls to see what focus is the most ideal for casting.
But the payment doesn't end there. For every time Nether Magic is used, a bit of soul essence must be offered. It is generally unwise to use one's own lifeforce, or the soul of their focus. This payment can be deadly over time, resulting in their focus to die out completely or even become a desiccated, soulless husk themselves. Thus, practitioners typically have slaves by their sides to use like batteries.
*****************************************
Blood Magic:
The most primal magic ever known to exist, it ties itself well into the nature of beasts and mortals. Like Hieroglyphic and Runic Magic, Blood Magic is the art of using runic languages to perform spells.
The catch here is that to use Blood Magic, you need two things: a ritual knife, and tainted blood.
Blood Magic is runic arts using blood of mortals the practitioner taints with the knife and a ritual. Though, in times of emergency, the practitioner can use their own blood, as being a Blood Mage corrupts your blood entirely. This is the only material Blood Magic will ever need, and its primal connection to life essence thanks to it makes this brand of runic magic much, much more potent.
But, it carries the risk of madness if one does not keep a quota of victims. For a practitioner of Blood Magic know not that they sign a contract with demons upon their first usage of Blood Magic. And if the demons are not fed souls by means of the ritual to taint the blood, the demons drive the practitioner to madness until it eventually consumes their very being and their soul is devoured after years of torment.
It is thanks to the unholy union and experimentation of this magic and Necromantic Magic that the Vampiric disease infests the world.
*****************************************
Necromantic Magic:
A magic whose very existence is a crime against nature, and all natural laws. Necromancy bring rot, disease, decay, and mocking **** itself. It enslaves the lands, instead of communing with it, and it poisons and kills it, rather than nurture it.
It is typically the goal of a Necromancer to overthrow the laws of nature, to attain immortality by excluding themselves from the cycle of life, calling themselves Liches. It is thanks to this endeavor the world has been plagues with all sorts of were-creatures and diseases. Technically speaking, even Vampires are considered Liches by combining Necromantic Magic with Blood Magic.
In order to be a Necromancer one need an item called a phylactery. This item holds the soul of the Necromancer, and this item allows them to perform their dark magic. It is a necessary step to try and attain Lichdom. However, should this item be destroyed, the Necromancer will experience true ****, the complete destruction of the soul with no means of coming back.
*****************************************
Infernal Magic:
A type of magic that is about bring that which is without, to within. While users of Planar Magic are more focused on communicating with things in other realms, creation, and teleportation...Infernal Magic is the opposite. Outside of some malicious and tormented abominations, Infernal Magic destroys. It also only summons others to a certain location, and enslaves their very souls upon the summoning.
Infernal Magi are especially focused on domination, owning everything they summon with their bastardized magics. Typical practitioners tend to be either those in great power, or those who crave it more than anything. Thus this is the most common dark magic you can find.
Not much is really required for Infernal Magic. One just needs the knowledge of how to summon things, or even create or breakdown some, and have the materials to create the adequate circles. However, it gets complicated with the fact the more times it is practiced in a certain area, the more powerful the magic becomes. This usually means a practitioner of Infernal Magic is anchored to one spot to grow their power and increase their chances of success. However, if one is not careful, they can easily be found. Or, even worse, their summoning or creation can go awry and be enslaved themselves, or even killed, by the very thing they had hoped to dominate.
*****************************************
Execrism Magic:
The ultimate blasphemy, the most vile and sacrilegious of all magic. This magic is not only a crime to morality, nature, and sensibilities...but is even a mockery of the powers of the Gods themselves. Divine Magic is a gift from the Gods, or a sacred trust between Gods and mortals that is not to be taken lightly. To defile this trust, this gift...it is a disdain that all share.
To commit the crime of Execrism is to find a being of great power with Divine magic, and through the means of a forbidden ritual, steal their power. Whether it is gifted, or contracted, an Execrisist binds the soul of the Diviner into an object and torments that soul to steal its power. While having this soul on their person, they can use the God's magic without the God's consent and **** the gift or contract as they please.
All practitioners of Execrism are hunted furiously by followers of the Gods to amend this crime and end the torment of their fellow worshipers. And when an Execrisist has one soul, it is not bound to stop. For every soul they bind and ****, the more powerful their magic becomes.
Though, with those that are sloppy enough in this art, it is possible that the tortured souls can overpower their master and wind up fracturing the mind of the user. This would result in a being inhabited by dozens of mad souls, eternally wailing for an end to their torment as they wreck havoc to all around them.
End of the lecture.
- No further chapters
- Add a new chapter
Conflicts of Divine Interest
When Pantheons Misbehave
The world of Aesyr is a world of divinity and conflict. Three sides with their own believes collide in battles of war and political intrigue. But one thing is consistent...the ever evolving pantheon. The gods switch out their own rulers in a cosmic lottery. This year, it just so happens to have all the gods and goddesses of lust and conquest to be victorious.
Updated on Jan 22, 2022
by Jizzrar
Created on Jan 27, 2017
by Jizzrar
- All Comments
- Chapter Comments