Chapter 11
by
StabilizerEmerald
What does she do next?
Try to get her bearings again (Roll Knowledge) 15.
Annake looks around and something catches her eye. A carved numeral in one of the trees and an arrow. She recognizes it immediately! It’s one of the ways her brethren mark trees when they go out on hunting parties so they can find their way home. She knows where she is and how to get home. Four days to the east she’ll find the gates to The Glade.
She steels herself. She can survive four days. She’s sure of it.
Afternoon Encounter
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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