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Chapter 6
by
BlindSeer
How Do You Reach The Classroom?
Trial And Error, Baby!
You managed to get here without the map, you’ll find your way to class without the map too!
While some would find it tedious having to memorize exact movements and timings perfectly in order to arrive to class, you see it more as an extra intellectual challenge.
You exit the dorms, running back into that beautiful gauntlet of trial and error, slowly figuring out what takes you to where at what time, at one point you do manage to arrive at the class but it’s the wrong one and we’ll past when the class is active.
Again, you COULD buy the map, but at the end of the day it really is just a convenience, a little luxury that while nice, isn’t worth such a large portion of your funds, which you have no idea when you might get more of.
So you remain steadfast in your strategy to headbutt this brick wall until it collapses, metaphorically of course.
But finally you find the right combination of turns, steps and waiting to take you to the outskirts of your class, with baited breath, you move in.
Class Begins!
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Wintermoor Academy
A wizard game!
Welcome students! Here at Wintermoor academy we make you a singular promise, by the time you leave you WILL be a bender of arcana in your own right! How far in the world of magic you will get is entirely in your own hands, and the memories you make here will last a lifetime! Several if you’re talented! And if a few mishaps arise along the way? Well, the necromancy students always need more practice! (A/N: So this is a game I’m making in which you learn spells and get loot and stuff, seeing as there’s only so much I can keep track of the managing of loot and spells is on you, you can write down what you know and what you have wherever you like and pick the choices that are applicable to your situation.)
Updated on Jun 1, 2025
by BlindSeer
Created on Feb 3, 2023
by BlindSeer
With every decision at the end of a chapter your game state can change. Here are your current variables.
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