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Chapter 41
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Can I Have an Example Character Sheet?
Tina Campbell - As of Her Date Night
Tina Campbell
Class: Sorceress
Subclass: The Naked Illusion
Level: 1
Str +0
Dex +3 (magically enhanced legs)
End +0
Int +0
Cha +2 (professional performer)
Lib -1 (magically enhanced libido)
HP 6 (5 base HP + 1 for level + 0 for endurance modifier)
Armor 0
SP 6
Transformation Features:
Skill Proficiencies: Acrobatics (Expertise when Jumping), Arcana, Performance, Persuasion, Sleight of Hand
Spellcasting: This transformation allows Tina to cast magic, with certain stipulations. Magic will only flow through Tina as long as the entirety of her torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Charisma is the skill Tina uses for casting for purposes of skill checks. Tina shall be given arcane foci in the form of magician gloves similar to ones she has worn on stage as a magician’s assistant for the purposes of making spell casting easier, but they are not required to cast magic.
Tina learns spells as part of other transformations and as she levels up, gaining 2 additional spells when first granted the ability to cast spells of a higher level; said additional spells must be a sorcerer spell of that level in either the conjuration or illusion school of magic. Tina cannot learn cantrips innately; she must learn them through transformations. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. It cost 1 spell point to cast a cantrip, but Tina will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. If all of her spell points are spent, she will immediately orgasm upon the resolution of the spell. Should she orgasm by any means, all remaining spell points are immediately spent and (for the first orgasm of the day) she is stunned for 1 minute. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent).
While Tina can attempt to cast any spell, casting spells she does not know carries the following penalties: Tina must expend double the usual amount of spell points for the casting, then make a Charisma skill check at disadvantage (double disadvantage if the spell is one beyond her ability to learn). Consequences for a failed check are severe; consequences for a mixed success is equivalent to a normal failed skill check. If she succeeds in casting the spell, it is added to her list of spells known.
Minor Conjuration: Tina has been given a magical top hat (normal sized, with convenient ear holes). She can use her action to conjure an inanimate, mundane item that could reasonably fit in said hat by pulling the object out of the hat. The object will glow, radiating dim light for up to 5 feet. The object disappears after 1 hour or is irreparably broken. She can do this a number of times per day equal to her casting modifier (currently, twice per day).
Spells Known:
Cantrips – Prestidigitation
1st Level – Card Blast (Magic Missile, re-flavored), Color Spray, Disguise Self, Silent Image
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