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Chapter 208 by 4og8zzjkc 4og8zzjkc

What's next?

Tina, As of Endgame Challenge Start

Tina Campbell

Class: Sorceress / Witch

Subclass: The Naked Illusion (12) / Celestial (7)

Patron: Eilistraee

Level: 19

Str +0

Dex +3 (magically enhanced legs)

End +2 (massage)

Int +0

Cha +3 (magically enhanced professional performer)

Lib -1 (magically enhanced libido)

HP 140 ([5 base HP + 2 for endurance modifier] * sorceress level + [6 base HP + 2 for endurance modifier] * witch level)

Armor 0 (1, when Mage Armor is up)

SP 65

Pact SP 12

P Spell Lvl 4th

Transformation Features:

Skill Proficiencies: Acrobatics (Expertise when Jumping), Deception, Arcana, Performance, Persuasion (Expertise when Acting), Sleight of Hand

Languages: Elvish, English, Sylvan

Resistances: Radiant damage

Sorceress Features:

Spellcasting: This transformation allows Tina to cast magic, with certain stipulations. Magic will only flow through Tina as long as the entirety of her torso, from the bottom of her collarbones to 2 inches below the curvature of her ass, is completely nude and uncovered; exceptions are made for jewelry designed to titillate and accentuate her body instead of obfuscate it. She cannot attempt to cover or hide any part of her torso, or any magical effects she has active will fizzle. Charisma is the skill Tina uses for casting for purposes of skill checks. Tina shall be given arcane foci in the form of magician gloves similar to ones she has worn on stage as a magician’s assistant for the purposes of making spell casting easier, but they are not required to cast magic.

Tina learns spells as part of other transformations and as she levels up, gaining 2 additional spells when first granted the ability to cast spells of a higher level; said additional spells must be a sorcerer spell of that level in either the conjuration or illusion school of magic. Tina cannot learn cantrips innately; she must learn them through transformations. To cast a spell, she must expend a number of spell points (SP) equal to the level of spell. It cost 1 spell point to cast a cantrip, but Tina will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. If all of her spell points are spent, she will immediately orgasm upon the resolution of the spell. Should she orgasm by any means, all remaining spell points are immediately spent and (for the first orgasm of the day) she is stunned for 1 minute. Spell points are restored at the completion of a long rest (a full night’s sleep or equivalent).

While Tina can attempt to cast any spell, casting spells she does not know carries the following penalties: Tina must expend double the usual amount of spell points for the casting, then make a Charisma skill check at disadvantage (double disadvantage if the spell is one beyond her ability to learn). Consequences for a failed check are severe; consequences for a mixed success is equivalent to a normal failed skill check. If she succeeds in casting the spell, it is added to her list of spells known.

Minor Conjuration: Tina has been given a magical top hat (normal sized, with convenient ear holes). She can use her action to conjure an inanimate, mundane item that could reasonably fit in said hat by pulling the object out of the hat. The object will glow, radiating dim light for up to 5 feet. The object disappears after 1 hour or is irreparably broken. She can do this a number of times per day equal to her casting modifier (currently: 3 times).

Font of Magic: Tina gains bonus SP equal to her level.

Metamagic: Whenever Tina casts a spell, can spend additional SP to add one of the following effects (start with 2 options at Level 3, gaining an additional option at Levels 10 and 17):

  • Extended Spell (1 SP): Double the duration of a spell that lasts for at least 1 minute, to a maximum of 24 hours.
  • Heightened Spell (3 SP): Grant a target of the spell disadvantage on a saving throw to resist the spell’s effect.
  • Twinned Spell (Variable): When Tina casts a leveled spell that only targets a single creature, she can spend double SP to cast a second instance of the spell at a second creature.

Malleable Illusions: When Tina casts an illusion spell that has a duration of 1 minute or longer, she can use her bonus action to change the nature of the illusion (using the spell’s normal parameters for the illusion), provided that she can see it.

Witch Features:

Pact Magic: This transformation also allows Tina to cast magic, with the same stipulations as her sorceress spellcasting feature.

Tina learns spells as part of other transformations and as she levels up, gaining 2 additional spells when first granted the ability to cast spells of a higher level from this feature; said additional spells are selected by the patron. To cast a spell using this feature, she must expend a number of spell points (SP) equal to the maximum spell level she knows from this feature; all leveled spells are cast at her maximum level at all times. It cost 1 spell point to cast a cantrip, but Tina will have unlimited uses of any and all cantrips known for an hour after expending the spell point. As she spends spell points, her arousal will increase; this arousal cannot be decreased through any natural means. Spell points are restored at the completion of a short rest (about an hour of rest), assuming she spends the entire rest edging while lusting after her patron. Spell points are also restored at the completion of a long rest (a full night’s sleep or equivalent) with no additional actions on her part.

Pact Magic +1: In addition, Tina can learn 1 spell of her choice from the cleric spell list every time her Pact Magic increases by a spell level. This transformation shall be applied retroactively.

Bonus Cantrips: Tina learns a couple of extra cantrips, noted below.

Healing Light: Tina gains a pool of celestrial healing energy, equal to 2 HP worth of hit points for every witch level she has +1 (current total pool: 16 HP). As a bonus action, she can heal one target within 60 ft of her by spending HP from this pool. The maximum HP she can spend at once is 6 HP.

Pact of the Tome: Tina has been given a Book of Shadows. The Book starts with 3 cantrips of Tina’s choice. She may cast any spell in her Book of Shadows when it is on her person.

Radiant Soul: Tina gains resistance to radiant damage. In addition, whenever she casts a spell that deals fire or radiant damage, she adds her Charisma modifier to the damage dealt.

Tome Contents:

Cantrips – Guidance, Minor Illusion, Spare the Dying

1st Level – Detect Magic, Identify, Illusory Script

2nd Level – Gentle Repose

3rd Level – Tiny Hut

Eldritch Invocations: Indigo gains invocations, fragments of forbidden knowledge that imbue her with additional magical abilities. As she gains levels, she may gain additional invocations. Current invocation list:

  • Book of Ancient Secrets: Tina adds 2 1st Level ritual spells to her Book of Shadows. She can add other ritual spells to the Book. Ritual spells in the book can only be cast as rituals.
  • Eldritch Mind: Tina has advantage on Concentration checks
  • Far Scribe: Tina can use her Book of Shadows to cast the spell Sending at will, requiring no other components. The message is conveyed back to Tina in text on the specified page.
  • Borrowed Vigor: Tina can cast False Life on herself at base level without using SP or material components.

Spells Known:

Tina can cast any of these spells with either pool of SP, provided the spell is of a level at or below her maximum spell level for her pact magic.

Cantrips – Eldritch Blast, Fire Bolt, Light, Prestidigitation, Sacred Flame

1st Level – Armor of Eilistraee (Armor of Agathys, reflavored), Bless, Card Blast (Magic Missile, re-flavored), Color Spray, Comprehend Languages, Cure Wounds, Disguise Self, Guiding Bolt, Heavenly Rebuke (Hellish Rebuke, reflavored), Mage Armor, Silent Image

2nd Level – Dust Devil, Flaming Sphere, Hold Person, Invisibility, Lesser Restoration, Levitate, Mirror Image, Misty Step, Prayer of Healing, Pyrotechnics, Skywrite, Zone of Truth

3rd Level – Counterspell, Daylight, Dispel Magic, Fireball, Fly, Hypnotic Pattern, Major Image, Revivify, Spirit Guardians, Water Walk

4th Level – Confusion, **** Ward, Dimension Door, Elemental Bane, Greater Invisibility, Guardian of Faith, Wall of Fire

5th Level – Creation, Seeming, Telekinesis, Wall of Light

6th Level – Arcane Gate, Heal, Mental Prison, Platinum Shield

Feats:

Actress: Tina gains +1 Charisma and some bonus proficiencies (already recorded above). She also gains the ability to mimic the speech of another person or the sound of another creature, provided she spends at least 1 minute listening to the sound.

Durable: +1 Endurance. Tina recovers HP equal to twice her endurance modifier per level during a short rest instead of just her endurance modifier.

Spell Sniper: Tina gains a ranged spell attack cantrip. Her spell’s range doubles, and ignores up to three-quarters cover.

Equipment:

Piercing of the Second Squirt (Max Level): This magical piercing allows the wearer to have an extra reserve of SP. After recovering from the first orgasm stun, the wearer regains 3 SP, if attuned. In addition, once a day, another caster can lick the piercing to regain 1 SP.

Ink Coat of Arm(ors): Tattoo Attunement. When equipped, this needle will appear as a tattoo of the wearer’s most recent sexual fantasy. When the wearer casts Mage Armor, it will gain one of the following additional effects, depending on how the wearer feels about the subject of the tattoo. The tattoo’s image can be reset upon orgasm:

  • (Source of Strength) – Instantaneous Spells Deal 1 additional damage
  • (Source of Protection) – Mage Armor gains 1 additional Armor
  • (Source of Reason) – Once Per Turn, gain advantage on one roll
  • (Source of Lust) – As a Bonus Action, the wearer can make a Charisma (Seduction) Attack against a target that can see the wearer. This attack deals 1 erotic damage.

Boink ‘n’ Bonk: Arcane Focus. This wand can manifest a magical illusory hammer. While manifesting a hammer, the wand grants the wielder proficiency in light hammers. The more SP is spent, the more powerful the hammer. Upon a successful hit, the hammer will deal 1 erotic damage for every 25% of the wielder’s SP that is empty. So, 0 damage if the SP pool is full and 4 erotic damage if the SP pool is empty.

What's next?

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