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Chapter 46 by Zingiber Zingiber

What's your next MOVE?

The Tutor assigns the Warden of Beavertail to supervise your GOAL

You do your best to serve Ms. Sterling in having a restorative, relaxing bath. After a time in the hot water, she is loose-limbed and calm in expression, a little smile curling up the corners of her lips. With the support of Aurelia's flying broom, you walk her back to her bed, finding a place for yourself on a cot at the foot of her bed.

Early the next morning, Miss Hemstitch's messenger, a tiny glowing creature, summons you to the Tutor's office. After a short wait on an uncomfortable bench, you see Nadia and Sandevin leave her office. "Your turn, Eric," Sandevin says.

Miss Hemstitch gestures for you to be seated, the broad gold band at the end of her brown robe's sleeve swishing with her arm motion. Her door closes with a flick of her fingers.

"Good morning, Mr. Mothwing-Marshall," the Tutor says. "Based on your difficulties controlling your Wild Magic, we will make a few changes."

Your shoulders tighten and your stomach flip-flops. The excitement, even if it's from fear, causes your member to fill, rise, and throb under your robe.

She continues. "Rather than having Ms. Sterling supervise your attempts to demonstrate control over your Wild Magic, I am placing that duty upon Jeremy Burl, the Warden. You will continue to attend Ms. Sterling for any needs related to the pregnancy you brought upon her via the uncontrolled action of your Wild Magic, and she may continue to tutor you in techniques. Are you agreeable, Mr. Mothwing-Marshall?"

You feel a mixture of relief and trepidation. "Yes, Miss Hemstitch," you say. Your member still throbs, but you breathe more freely.

"Very good," she says. "I will be pleased when you demonstrate good control. If you cannot, I am obliged to ward your power from use. That will impede your progress in other ways, and may be personally discouraging." She clears her throat. "To wit..." She traces a knot in the air with her wand. Your willy deflates and shrinks into a tight little package, as if you'd been dropped in the Chilly Tarn. "So, work with diligence, Mr. Mothwing-Marshall." She dips her wand and tugs upward as if pulling a loop from a knot. Your willy relaxes from its tight shrinkage and fills back up a little. "Do you have any questions?"

"What, ah, when am I meeting Master Burl?" you ask.

"You will be notified," the Tutor says. "This week you are back in classes while Ms. Sterling rests, but you will attend her needs outside of class hours. Dismissed."

The door opens at the crook of her finger, and you find yourself rising from your seat before you quite thought of doing it.


You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.

You have 7 XP and can apply ADVANCEMENT at an apt point in the story.

You are in PATERNITY, with Boarbristle's Enchantments professor Aurelia Sterling carrying your seed.

Aurelia Sterling is also your FRIEND and assigned tutor in mastering your Wild Talent, but will no longer supervise testing your GOAL.

You owe a -2 GOAL vs. Cunning to Jeremy Burl, Warden of House Beavertail, to demonstrate your mastery of your Wild Magic.

You owe Dorothy, Boarbristle's red-haired half-giant Porter, a GOAL : Make her pregnant. Special roll: Succeed in HAVE SEX using +DILIGENCE(+2), then roll +CUNNING(+2) to ACHIEVE YOUR GOAL and direct your magic toward the fertile union of your seed with Dorothy's.

What's your next MOVE?

  • Roll +DILIGENCE(+2) to ENCOUNTER Dorothy the Porter. On a 7-9, attempt to ACHIEVE YOUR GOAL; on a 10+, take +1 Forward to do so.
  • Roll +DILIGENCE(+2) to ENCOUNTER Jeremy Burl, Warden of Beavertail. On a 7-9, attempt to ACHIEVE YOUR GOAL; on a 10+, take +1 Forward to do so.
  • Roll +DILIGENCE(+2) to ENCOUNTER Sandevin, Nadia, or both of them together. You may ASK FOR A FAVOR to help with your Wild Magic goal. On a 7-9, you have to convince them; on a 10+, take +1 Forward. On a success (7+), you learn something of what they talked about with Miss Hemstitch (presumably about you), or from Sandevin, something useful about the Warden.
  • Something else? (Describe your return to classes before you attempt a GOAL or an ENCOUNTER above, or describe a conversation with the Warden, Jeremy Burl).

Before you roll to ACHIEVE YOUR GOAL, you may choose to use ADVANCEMENT to gain a FRIEND and a FAVOR related to one of your GOALs, and use the FAVOR to help achieve that GOAL.

What's your next Move?

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