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Chapter 2 by Hentai gate Hentai gate

Which player do we follow?

The Rules of the Game

1. Players all start off with zero points. Players may not attempt to escape unless otherwise permitted by a game or by obtaining enough points. As a default players must earn 100 points to escape, but subject to change under special circumstances below.

2. Each round is a unique game with a unique set of rules. As examples, game premises could be making opposing players orgasm first, or lasting the longest for sex acts. Games will be randomly given to players. The timeframe may last as little as seconds to much longer periods of time. There is no limit to what a game may be, or how long they may last. Generally speaking games are mandatory once given, though not all players may be participating depending on the rules and conditions. There are special exceptions that allow players to interact with game generation below.

3. Game may be in any format. Some games may be a 1 vs 1, other games may be free-for-all, and others may be team games. For team games, players will be randomly assigned unless otherwise specified in the rules of the round. Generally speaking teams will be fair on average, but this does not mean any one team cannot have an advantage in matchup and teammates. Not all games must be competitive against other players, some games could be cooperative. All players could be winners, and no players could be winners, depending on the rules.

4. All kinds of scoring systems are permitted. Players may score a given number of points if they are winners and lose points if they are losers, or maybe losers are given 0 points. For example cooperative games players could all be given points if they win, or points could be awarded based on performance. Players may still be given points even if they are “losers”, they may just acquire less points. Generally speaking “losers” should obtain less points than winners in the rules of each round, but in some cases it may be possible to obtain more points as losers because of game conditions because scoring points is not directly tied with winning, and in rare cases losers may be outright given points instead of the winners.

5. As a general rule of thumb, games can be expected to be fair on average. No one player or team will be guaranteed to be fair in each game, but on average game premises should be fair. However special exceptions exist. Fairness can only be guaranteed within each round. Rules and special exceptions from outside the actual individual game itself will not be considered. Game conditions are only fair at face value within the game itself, external special exceptions may shift the balance.

6. Players may not excessively harm other players outside of the established rules of the round. Some games may involve some degree of discomfort or pain and allow some conflict, but if players **** rules to inflict harm they will be given warnings and punishments as needed. After all, the games are no fun when players prevent other players from participating :).

7. Players will be given a room to stay in. Rooms cannot be entered or exited at will unless game rules/special exceptions allow it. Players will be provided basic necessities at the start and periodically throughout the game as needed (but be sure to conserve supplies, and some items are a one-time privilege). Players will be given healthy and nutritious food basic toiletries, etc, the games are no fun if players aren’t able to play the games.

8. Players may spend points in a few ways. First, they may spend points to escape the game. As stated above, 100 points is the default. Second, points may be spent to acquire extra supplies and special items. Sometimes there may be a dedicated shop, other times they will pop up randomly. Third, points may be bartered with other players. Any kind of trading is permitted. Transactions are only finalized in the presence of the Game Master and are not completed otherwise. Verbal agreements are non-binding.

9. Rule changes and additions are permitted in a few ways. Players may call the Game Master and spend points to alter any rules, both within the individual round and also the overarching game. Rules must be approved by the Game Master and are not guaranteed to pass. If changes are not accepted points will not be spent. The cost of rule changes are not set and may be negotiated for, collectively paid for, or conditionally paid for via other means given that the game master permits it. The game master may also spontaneously modify rules for any reason. As a general rule, changes must be relatively fair and non-specific. You cannot add rules that explicitly target specific players, but targeting of players/teams is allowed. Rules cannot simply be “player 1 loses every round” for example. but if a fair rule can be found that happens to disadvantage specific players that may be permitted.

10. The Game Master will be available for players to access and consult with at any point (unless otherwise specified and unless she doesn’t feel like hopping in). The Game Master may do anything within the scope of the fairness rules. Appeasing the Game Master is a viable and allowed strategy. You may barter with, pay her points for favors, and attempt anything to win her over. As with agreements between players, agreements between the player and the Game Master are unofficial until actually ratified by the Game Master. “I’ll give you 50 points if you lose the next 3 games” for example does not constitute a binding agreement. Actually binding agreements and transactions will be stated as official and final.

What's next?

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