There is work to be done
The Matter of Menaces
Long shadows and the longer arm of the law. The City is dangerous but the Sea is worse. And time is forever fleeting.
Your past, the time spent out there has marked you – body and soul. {if Sanity < 4} You may try and ease your worst nightmares, pay for companionship, pay for oblivion, or let time and glimpses of light be your balm. {else} Fleeting pleasures and glimpses of the light will not cure you, but you may try for a moment of oblivion, for a single night of pleasant dreams. {endif}
At least the scars covering your body have closed.
And then there is your reputation. The Greencoats know you now{if A Rogue = 1} – if they ever forgot{endif}. And you have heard word of your exploits, your new position drip from the lips of the the noble and the rich. {if Reputation = 3}A bribe might be needed to deal with the flatfoots, and for your betters – there isn’t much you can do now, but there is much to keep in mind. {else} There isn’t much you can do now, but there is much to keep in mind. {endif}
And time is forever fleeting.
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