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Chapter 3 by Emptyplanet Emptyplanet

What's next?

Stats

The three primary classes are starting points for many and various subclasses to branch out into, while each class has two or three stats associated with them, having stats such as agility as a warrior class isn't completely useless, many subclasses combine a statistic from each primary classes to determine what the subclass can do. For example, an assassin would combine the Strength stat of the Warrior class with the Athletic stat of the Archer class to govern how well the subclass performs, other classes use the same stats but with completely different abilities such as the Elementalist and the Enchanter, who use both primary mage stats but in completely different ways.

Classes will usually min-max these statistics so as to not put needless points like Wisdom on say, a Berserker subclass that doesn't make use of mana. However all classes make use of primary stats, universal attributes that no class could do without.

Warrior - A combatant that fights with melee weapons and relies on powerful blows and reactions to bring down his foes.

Strength: A stat that dictates the power behind the warriors blows

Reflexes: A stat that determines a warriors reaction to incoming attacks and movements, meant to be used

Archer - A ranged fighter who uses distance as a tactical advantage, relying on mobility and accuracy to pierce slower opponents.

Agility: A stat that determines an archers accuracy and reload speed

Athletics: A stat that dictates an archers movement speed and mobility (aerial movements become easier to pull off with higher athletics)

Mage - A caster of elemental magics that scorches, shocks, freezes and poisons opponents with their mastery of both mind and spiritual attributes.

Intelligence: A stat that determines a mages spell **** (also boosted by the pseudo stat, magical affinity)

Wisdom: A stat that governs the total mana pool a mage can work with, along with its recover rate

Magical Affinity: A stat that is rolled at the character creation screen, a low roll of the dice would mean becoming mage is impossible as this stat would drastically lower the effectiveness of both Intelligence and Wisdom

Primary stats - Stats that are shared across all classes

Vitality: The culmination of a persons maximum health

Armor: A statistic primarily based around clothing items, but also boosted by class specific abilities

Resistances: A statistic primarily based around jewelery items, but also boosted by class specific abilities

What's next?

More fun
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