Spells and gear
Spells
Fire bolt: 5mp medium ranged low damage bolt of fire.
Lightning strike: 10mp long range mediun damage bolt of lightning, targets can become stunned, targets in water or soaked take additional damage, targets wearing metal are harder to miss.
Scrying eye: 5mp reserve, giving you a flying oculus eye that you can see through, the eye has 1hp and is easy to miss.
Phase step: 10mp a short range transitional spell allowing you to move from one point to another in a blink of an eye.
Elemental walk: 20mp reserve, walk across elemental surfaces like water, lava, as if they were solid, damaging surfaces still deal a small portion of damage over time.
Slow fall: 10mp, for the next minute take reduced fall damage and the threshold for falling before fall damage is doubled.
Helix bolt: 20mp a spiraling bolt of lightning with long medium range and high damage. High chance of inflicting paralysis for a period of time.
Fire ball: 25 mp for a long range ball of fire that on impact with target or object causes a moderate aoe explosion for high damage. Can ignite flammable objects.
Chaos bombard: 50mp for a long range series of bolts firing 5 high powered bolts, each bolt has a chance to inflict insanity, a debuff that can cause the target to see enemies that aren't there and increases the chance of the target attacking them.
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