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Chapter 20
by
Wulfblade
What's next?
Rogue has a houserule point of order!
ROGUE: > ahem < I'm still in the storeroom. Have I found something to wear by now?
DM: Ah yes, that's true. There isn't a spare outfit in here, but I think by now you would at the very least have found a tablecloth that you've turned into an improvised toga-dress. We'll just assume you've been able to hide yourself in the shadows during this scene, but you can reveal your presence whenever you see fit.
ROGUE, with exaggerated primness: I’ll take whatever I can get, but there’s actually a point of order I’d like to address.
DM, matching her tone: Proceed.
ROGUE: See, the Bard just lost her replacement clothing. Normally that means you - the player - would lose the corresponding garments, but since you’re already sitting here in your birthday suit… > gestures with a mock flourish < …the houserules say you'll have to submit to a forfeit, and without getting your clothes back in this case. Our double jeopardy clause. Otherwise you can keep having your character lose their clothes ten times in a row without risking anything.
BARD, indignantly: What? No, no, no - hold up! I didn’t lose my clothes, I lost an illusion. There’s a difference!
DM, raising a finger while flipping through his notes: Actually... the written houserule clearly states players get stripped if their character loses their clothing or any replacement coverings. And we already ruled illusions count during last year’s Christmas session debacle.
ROGUE: In short, you’ve just lost your clothes twice in a row, missy.
BARD: Oh, pft - look who's suddenly become a stickler for the rules! I say we rewrite that clause!
DM: Motion denied. For now, the forfeit stands.
What's the Rogue thinking for a forfeit?
Boudoirs and Beholders
Revealing quests in a tantalizing D&D campaign
Follow along as a group of adventurers embark on a unique and risqué Dungeons and Dragons campaign that pushes the boundaries of both their imaginations and their characters. In this tale, the players find themselves delving into a world where mischievous pranks and tantalizing encounters take center stage. As the players delve into a vibrant fantasy realm, they discover that their characters possess a mischievous streak. They use their wits, spells, and clever tactics to engage in playful seductions, cheeky banter, and provocative encounters with non-player characters, using the options available to them to strip the characters they encounter. The narrative mimics a genuine Dungeons and Dragons campaign, with detailed descriptions of magical items, spells, and scenarios that enable the characters to push the boundaries of the game.
Updated on Dec 3, 2025
by Wulfblade
Created on May 24, 2023
by Wulfblade
With every decision at the end of a chapter your game state can change. Here are your current variables.
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