Chapter 4
by Emptyplanet
What's next?
Primary classes
WIP
Class: Flame Enchanter - Support
Unique passive: Fire spells you cast on allies are 5% more effective for every 10 class levels you have (max 50% increase in effectiveness)
Spells:
- Fire ball (a ball of fire that explodes into an AOE radius when connecting with either enemy or terrain)
- Flame enchant (Wreaths a weapon in a fiery spell that increases the raw damage the weapon deals by 10% weapon damage as bonus damage + 0.5% max HP damage per attack)
- Illumination orb (A ball of fiery light that acts as a self aware torch that will light your way without you having to carry it with you in your hand)
Abilities: WIP
Passives: WIP
Class: Nature Healer - Support
Unique passive: The spirits you manipulate gain bonuses from the terrain. Water zones boost healing by 30%, Fire zones boost enchanting by 30%, Air zone boost speed enchants by 50%, Earth zones increase above 3 stats by 10% each.Spells:
- Root heal (Mother nature heals the target for 60 points of health + 3% targets max HP every 3 seconds the spell is channeled)
- Speed up (Enchanting the player with the aspect of hermes, speeds the targets selected limb up by 30% for 40 seconds, has 2 charges and a large cooldown)
Abilities: WIP
Passives: WIP
Class: Gate Keeper (Master) - Off-Tank
Unique Passive (Keeper/Master): The lower HP you are, the more damage you deal. 10% missing HP is converted into 5% increased damage.
Unique Passive (Master): The player has 20% less spell / ability / passive effectiveness on all abilities
Unique Passive (Master): The player gains 1% spell / ability / passive effectiveness for each player he kills. No max cap. (Cursed)
Spells:
- Hook shot (Only works with flails. The spell extends the length of the flails chain and allows the player to manipulate the flail heads flight path. Targets hit by the flail are executed if under 10% HP. Inflicts on hit abilities effects at double effectiveness.
- Tower shield (Projects an astral shield high up and around to protect the party with a massive damage reduction spell. If an enemy spell hits the shield in under a second after casting the shield, the shield provides the sheltered party 90% damage reduction, if the spell hits after the first second, the damage reduction is reduced to 40%. The shield only lasts for 3 seconds and is then put on a 60 second cooldown.
- Smite - A blow of holy vengeance, does 1.2* basic attack damage as standard but is scaled up in damage to 6.5* basic attack damage when VS'ing the undead or resurrected. This is a toggle-able skill that uses 25 MP/s.
Abilities: WIP
Passives: WIP
What's next?
- No further chapters
- Add a new chapter
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AxioM::/MO
An MMO world come to life
Sven Gate is, or was Axioms number 1 player - however due to an undiagnosable chronic illness, Sven passed away and was found dead at his computer desk. Stranger still, Sven's character was removed off of all highscores and his forum persona was deleted from the official Axiom websites. Just what has happened to Axioms number 1 no life player?
Updated on Jan 29, 2020
by Emptyplanet
Created on Jul 10, 2019
by Emptyplanet
With every decision at the end of a chapter your score changes. Here are your current variables.
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