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Chapter 71
by
Zingiber
Do you let Barbara Torch go, or stay with your purpose?
Hold fast. Barbara Torch is now your ENEMY. Now CONFRONT YOUR ENEMY
"If you let me go, this will be the last time," she says. "Firetail is jealous of the Garden, but I have enough fruit to give me a new start."
"No!" you protest, struggling to free your arms.
"Don't try to oppose me, Redmoor," she says, her brow furrowing.
"I can't let you!" you say.
You have successfully identified the thief. Resolve ACHIEVE YOUR GOAL when you next meet Fergus Firetail.
Barbara Torch is now your ENEMY.
Roll +BRAVERY(+3) to CONFRONT YOUR ENEMY.
⚀⚁ + 3 = 6, Miss.
On a MISS, lose a FRIEND.
Sapienta rears up on your wrist, strikes, and bites Barbara Torch's hand. Barbara Torch roars in pain and snatches back her hands.
Letting you fall. Sapienta slides off your wrist, her fangs in Barbara Torch's flesh.
You crash through the branches of the tree, leaves whipping through your hair, twigs scratching your arms, legs, and sides. You tuck into a ball and strike the earth of the orchard, your vision filling with a burst of stars.
You struggle to your feet, clutching at your wand.
Above the trees, the stars twinkle.
The mist is gone. Barbara Torch is gone.
Sapienta is gone.
Gain +1 XP when you ACHIEVE YOUR GOAL. You also have access at will to the Garden of Delights without having to ENCOUNTER Housemaster Firetail or use his FAVOR.
You now have 6 XP.
Lose your familiar Sapienta. Gain Barbara Torch as your ENEMY.
You have -1 AMBITION, +3 BRAVERY, +1 CUNNING, and +1 DILIGENCE.
Miss Wormwood the Nurse, Dorothy the Porter and Housemaster Fergus Firetail are your FRIENDS and each will grant one FAVOR.
Describe what Housemaster Firetail says when you meet him. You may spend 5 XP and apply Advancement.
You may choose to ENCOUNTER Firetail if you want to ask for a new GOAL or something specific. After meeting the Housemaster, you should also ENCOUNTER Miss Wormwood to tell her about Sapienta.
Describe what Housemaster Firetail says about Barbara Torch
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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