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Chapter 30 by Zingiber Zingiber

Roll +Diligence(+2) to HAVE SEX with Ms. Sterling

On a 7-9, choose one as Ms. Sterling rides you on the exam table

⚂⚃ + 2 = 9.

On a 7-9, choose one and also apply your House Sex Move, STAMINA, if appropriate:

  • Your wild talent manifests. Gain +1 XP and shred Ms. Sterling's robes to ribbons. Perhaps someone else nearby suffers the same fate. Describe the grand failure to control your wild talent. Next: GET OUT OF TROUBLE.
  • Your wild talent strips a lurking monster or hostile actor of their disguise or reveals their hiding place. Gain +1 XP and describe the consequences of unmasking the villain. Next: GET OUT OF DANGER.
  • You and Aurelia have a rocking good time to mutual satisfaction and exhaustion. Gain +1 XP. Use STAMINA to avoid a CONSEQUENCE. Describe the aftermath (Does Ms. Sterling end up in the Infirmary? How does she get home?). Next, have Ms. Sterling set you a GOAL.

You have Ambition -1, Bravery 0, Cunning +2, Diligence +2.
You have 4 XP.

Miss Wormwood the nurse owes you a FAVOR.
Ms. Sterling, your Enchantments instructor, is your FRIEND who will tutor you in controlling your wild talent. She owes you a FAVOR, and has promised to give you a project (a GOAL) related to Enchanted Objects.

Choose an option from above and describe the consequences.

Choose one and describe the consequences.

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