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Chapter 88
by
Zingiber
What's your next Move?
Take on the GOAL of conjuring a spirit into your hair
It's been an extraordinary experience, feeling like your hair has gone from an untidy shock of black strands to a new appendage of sorts, crackling with electricity and closely tied to your sense of balance.
"That is unusual, Miss Woodbine," Mrs. Travers comments. "So this happened to you after a duel, eh?" The Conjurations mistress inspects you more closely. "Very interesting." She looks up toward the ceiling, hunting a memory. "Yes. It's not unknown to conjure an animating spirit into a head of long hair, but it is a little whimsical, or perhaps even eccentric. I can recommend the basic texts, and of course you demonstrated your capabilities rather well when you were in my course." She opens one of her two silver-and-clockwork hands -- you'd never gotten a straight story of why she needed prosthetics -- and inscribes a list of books with the point of her silver metal fingernail. "I recommend you review these, exercising the main lines of conjuration before you attempt your act of whimsy." She looks up again. "Didn't someone say, that witches, in the main, are their own creations?" She steeples her gleaming silver fingers. "Perhaps it was your friend Fay. Bother. Well. Miss Caldwell might be able to give you guidance as to whether there are more specific texts regarding binding a spirit familiar into your body. Do let me know if it works."
Miss Caldwell has always been a bit chilly with you, so you wonder if Fay or Grace might be able to set things off on the right foot to get Miss Caldwell's help.
Take on a DIFFICULT GOAL (-3 vs. CUNNING) to conjure an animating spirit into your hair so that it will act as another pair of hands. On success, gain a one-time FAVOR, +1 BRAVERY and the use of your hair as another pair of hands, as long as your hair stays long.
You have +2 Ambition, -1 Bravery, +2 Cunning, +0 Diligence.
Your FRIENDS are Fay and Grace Winterthorn.
You have 2 XP.
Possible next moves:
- ENCOUNTER Fay or Grace to get their help. Roll +BRAVERY(+1)(-1 Bravery, +2 FRIEND). You can ask to HAVE SEX and use the Leontes Sex Move CHARM to get a favor from them if things work out, or straight-up ASK FOR A FAVOR you can use to get on Miss Caldwell's good side.
- Go straight to Miss Caldwell and ask for advice on other texts. ENCOUNTER Miss Caldwell: Roll +BRAVERY(-1) to ENCOUNTER her, then ASK FOR A FAVOR you can apply toward your GOAL.
- Something else?
What's your next Move?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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