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Chapter 50
by
Zingiber
Roll +AMBITION(+1) to practice conjuration (APPEASE YOUR HANGER-ON).
On a 10+, you successfully APPEASE Rebecca
Rebecca fidgets uncomfortably, having agreed to wear Sapienta on her arm.
"She's really a magic detector?" Rebecca asks. "I don't really like snakes, but she's a little one. As long as she doesn't wiggle too much?"
Your familiar, Sapienta, is coiled around Rebecca's wrist like a brown glossy bracelet. Her bright eyes watch you intently as you prepare to go through the preliminary steps of the conjuration.
"I think that's partly how familiars work," you say. "Miss Wormwood said I should work with her when doing magic, she'd help me sense things I wouldn't notice on my own."
"I never knew anyone with a familiar," Rebecca says. "They seem like a distraction."
"Sapienta's been really easy," you say. "Water to drink, a bath now and then, and some of my blood."
"Well, thank you for not feeding her in the main room," Rebecca says. She eyes Sapienta. "Maybe you want to have her bite you further up your arm? On the wrist, they show."
"Oh."
"Can we start practicing again?" Rebecca says.
You go through the preliminaries several times, paying close attention to Sapienta's signals, and then start from the beginning and conjure the Binding Vines. Rebecca shrieks as the vines wrap around her limbs and hold her tightly. Sapienta slithers off Rebecca's wrist, drops down and wiggles across the floor back to you.
"It worked, it worked," Rebecca says. "Can you dismiss it now?"
With Sapienta back on your wrist, you unwind the spell.
Use Sapienta's FAVOR to gain a +2 for a total of 2d6+1.
⚄⚃ + 1 = 10
When you APPEASE YOUR HANGER-ON, on a 10+, choose one:
Rebecca owes you a FAVOR.(she already owes you one)Expend Rebecca's FAVOR. Remove her as a HANGER-ON. She's now a FRIEND.- The practice goes well. Take +1 Forward.
Dorothy the Porter, Marina Madeline, Andrew Saltire, Housemaster Fergus Firetail, and Miss Wormwood are your FRIENDS and each will freely grant one FAVOR.
Your familiar Sapienta also counts as a FRIEND.
Rebecca Honeybee is your HANGER-ON (-1 to rolls against her) and owes you a FAVOR.
You have 6 XP, -1 AMBITION, +3 BRAVERY, +1 CUNNING, and +0 DILIGENCE.
You have a GOAL from Mrs. Travers for your Conjurations class: Perform the Conjuration of the Binding Vines on Rebecca Honeybee. This is a +CUNNING(-2) task to perform.
Roll +CUNNING at a total of +0 (+1 Cunning, +1 Forward, -2 Moderate Goal) to ACHIEVE YOUR GOAL of conjuring the Binding Vines.
Roll +Cunning(+0) to ACHIEVE YOUR GOAL of conjuring the Binding Vines
Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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