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Chapter 41
by
Zingiber
Roll +BRAVERY (+2) to GET OUT OF DANGER.
On a 7-9, you fend off the tentacled plant at a cost
⚃⚂ + 2 = 9.
When you have to GET OUT OF DANGER, in a 7-9, you fend off the threat at a cost.
The questing vines wriggle across the stone floor in your direction, turning toward your magical light. Since Dorothy brought you into the Fifth House while you dozed under her tunic, you don't even know which way is out. The irony is not lost on you that you'd come here with Dorothy to refresh yourself and better prepare to conjure the Binding Vines, and here you are being menaced by one of its fiercer cousins.
"DOROTHY!" you cry out, giving the Portress a firm kick in her tree-trunk leg.
"Ah GIRL," Dorothy says, her voice a low croon, heavy with sex. "Why so ROUGH on old DOROTHY?"
"Get UP, DOROTHY!" you shriek. "The WALLS are crumbling and there's a MONSTER PLANT!"
In the corner where the trunk of the plant and the two huge flowers emerge from a pile of rubble, the stone wall is definitely looking infirm.
By the time Dorothy rises, her hair brushing the not-low ceiling, the vines have reached your corner. Dorothy stands before you, ripping each vine as it tries to entwine her. Her strength is more than a match for the vines, but each torn vine weeps sticky fluid whose cloying scent goes to your head.
"Dorothy, I'm feeling faint," you say. "That smell! We have to get out of here!"
"What, dear?" Dorothy says. "Ah, hardly bothering me. But go get help, it's a PESKY one and we don't want to have it do the HOUSE any more HARM."
"How do I get OUT?" you ask.
"You WAIT, monster," Dorothy tells the vines. She turns, pulling along a vine that's wrapped round her ankle. "UP," she says.
Dorothy lifts you to a window at the top of the wall.
"Hurry, DEAR," she says. "Go get a WARDEN."
You're naked in a graveled courtyard, with only your wand in hand. Glancing back, you see your magical light spilling out from a ground-level window. A naked Dorothy, broad and strong, is wrestling with the vines. One has wrapped round her thigh.
What was that spell they taught you? Finding the Warden?
You raise your wand and incant the words. A thread of bright glowing red unspools from the tip of your wand. You run as fast as you can as it guides you toward House Leontes.
Choose one:
You're injured or exhausted by the effort. Gain +1 XP and a second CONSEQUENCE (sending you to the Infirmary).You have to call for help. Expend a FAVOR.- You get away, but someone's still in danger. ENCOUNTER someone who can help. If you fail, GET OUT OF TROUBLE.
Roll +BRAVERY(+2) (+3 Bravery, -1 CONSEQUENCE) to Encounter Barbara Torch, Warden of Leontes and get her help.
Roll +BRAVERY(+2) to Encounter Barbara Torch, Warden of Leontes
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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