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Chapter 18 by Zingiber Zingiber

Roll +BRAVERY(+0) to GET OUT OF DANGER. What do you do?

On a 7-9, you save yourself, but the Headmistress is in danger

⚂⚃ + 0 = 7.


You lie in the Infirmary's examination room atop the warm, soft body of the Headmistress of Boarbristle Academy, your penis thrust deep inside her as she has some sort of fit with her eyes rolled back and her muscles tensed. You feel the tendrils of some sort of magical effect creeping up your shaft. Headmistress Porcinilla's vagina clamps down tightly on your oversensitized member, preventing you from moving, as the green ribbon tied under your balls keeps you from releasing your pent-up seed.

"Miss Wormwood!" you cry in panic.

But there's no answer.

You jam a hand back and yank on the tail of the ribbon. All your sensation concentrates in your member as the pent-up tension finds release. In a rush, your seed spurts out explosively into the Headmistress' womb, spilling out between your shaft and her labia. The world flashes hot. Your vision goes white. Things are very hazy for some little time.

You come to yourself, dazed and shaking, still lying atop the Headmistress. With your release, you can move back. You ease out and stand up on the cold floor of the examination room. "Miss Wormwood?" you call out again.

No answer. Fled? Hidden? Lurking? You look to your companion. The Headmistress, while lushly beautiful in her undress, appears still in a state of dire distress.

"Headmistress?" you say, stroking her hair and forehead. "Headmistress, wake up, please."

She doesn't respond.

You stand naked in terribly compromising circumstances, but the Headmistress is in dire danger. What must you do?


You have 2 XP.
Your FRIEND who owes you a FAVOR is your sister Anastasia.
Headmistress Pernilla Porcinilla is your HANGER-ON and owes you a FAVOR.

When you have to GET OUT OF DANGER, On a 7-9, you fend off the threat at a cost. Choose one:

  • Stay and revive her by your own magical efforts. You're exhausted or draw a curse upon yourself with the effort. Gain +1 XP and describe the CONSEQUENCE you receive.
  • Call a general alarm to get help. Expend your FAVOR with the Headmistress to atone for the indignity of needing urgent aid while being caught consorting with a junior student.
  • You've avoided danger, but the Headmistress is still in dire peril and needs help. Choose a person to ENCOUNTER who might help. If you fail, GET OUT OF TROUBLE.

In each case, DEAL WITH YOUR HANGER ON as she recovers.

What's your next Move?

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