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Chapter 90 by Zingiber Zingiber

Roll +AMBITION(+1) to GET OUT OF TROUBLE

MISS: You're taken to be in the wrong. Go to detention.

⚀⚃ + 1 = 6, Miss.

Your Housemaster questions you about your activities with the Warden. Taking your cues from her glances, you tell him that you have been diligently following the Warden's rules about practice, and perhaps you had just gotten carried away today.

The Warden breathes easier, knowing you had taken on the blame for her indulgence in casting the Forbidden Spell not once but three times on a student under her care and direction.

Perhaps this would make your difficult start at House Leontes more difficult, but you need allies, and the Warden would be the best one to have, short of the Housemaster himself. And perhaps Golondrina could put in a good word for you at some point.

"Very well," the Housemaster says. "I remand you to the Tutor for an appropriate punishment."

The Tutor assigns you detention in place of classwork, but to your surprise, you'll be staying in the Warden's quarters while not at your tasks. You chafe at being removed from your studies and from the chance to see Fay or Golondrina, but you resign yourself to the tedium.

The little twist of the knife is that the tedious tasks of detention let your mind wander. Straight to Fay. You blot a tear away on the sleeve of your robe.


You have 1 XP.
You have +2 Ambition, +0 Bravery, +2 Cunning, +0 Diligence.
Your FRIENDs are Fay and the Warden of Leontes. The Warden owes you a FAVOR.
You have a CONSEQUENCE (-1 to all Move rolls, heartsick at missing Fay).
You owe the Warden a GOAL (Testing the Wards, -2 on Cunning).

Roll +DILIGENCE(-1) (+0 Diligence, -1 CONSEQUENCE) to GET OUT OF DETENTION.

Roll +DILIGENCE(-1) to GET OUT OF DETENTION.

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