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Chapter 28 by Zingiber Zingiber

Roll CUNNING (2d6+1) (+2 Cunning, -1 Consequence)

On a 10+, Miss Wormwood treats your injuries.

⚅⚂ + 1 = 10.

When you ENCOUNTER someone, on a 10+ you may remove a CONSEQUENCE.


"Is there something else you could do to help me?" you ask.

Miss Wormwood says. "Well, Morgan, business is still slow for the infirmary today, so I would be glad to treat you. It will be good practice for me before broom polo season."

The green-scaled snakes she has in place of hair are turning their heads round and about in placid semi-curiosity, occasionally flickering a tongue out, questing for the scents on the air.

"All that bashing about," you say.

"Dashing, it's supposed to be dashing," Miss Wormwood says. "Now, come with me."

Miss Wormwood applies a series of healing charms and poultices to the injuries the giant snake did to you when you wrestled with it in the bathing chamber. With her undivided attention to her healing skills, you're feeling much better at the end of the process.


What's your next move?

  • Help Golondrina prepare the doses. Roll +Diligence (-1) (0 Diligence, -1 Easy Goal).
  • Ask Miss Wormwood for a FAVOR. Roll +Ambition(+1) (+1 Ambition). You might use the FAVOR when you help Golondrina, or use it to see Fay before Golondrina does.
  • Wait until Fay recovers, then Roll vs. Leontes' House Trait +Bravery (-1) (-1 Bravery) to ENCOUNTER Golondrina and ensure you're there at Fay's bedside before Golondrina when Fay wakes up, or at least with her.
  • Something else?

You have 2 XP.
Your roommate Fay is your FRIEND and would willingly grant you a FAVOR, but she is still laid up with her imp sting, under Miss Wormwood's care.
Your ENEMY is Pipistrelle Clawson, a Prefect in House Minerval.

What's next?

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