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Chapter 20 by Zingiber Zingiber

Roll +Diligence -1 (+0 Diligence, -1 Easy Goal) to ACHIEVE A GOAL

On a 7-9, you achieve your goal. Choose one.

On a 7-9, you ACHIEVE YOUR GOAL to help Miss Wormwood prepare doses of vaccine. Cross it off and choose one:

  • You do a rushed, mediocre, or sloppy job. Describe the plot consequences. You may need to GET OUT OF TROUBLE.
  • Through your action, someone else doesn't get what they want. Treat as a 10+, but gain an ENEMY.
  • You needed help. Treat as a 10+, but expend a FAVOR (Morgan) or owe your helper (Miss Wormwood) a FAVOR (a new GOAL).
  • You suffer side effects from working with all those magical doses. Treat as a 10+, describe the side effects, and take a CONSEQUENCE.

Choose one, narrate the consequences, record +1 XP, and meet Fay when she wakes (ENCOUNTER or otherwise narrate the results). Does Fay remember you?

You have 2 XP (and +1 coming).

The head of House Leontes is your FRIEND and owes you a FAVOR.
Morgan from House Minerval owes you a FAVOR for being part of taking your lesbian virginity.
You have offered Miss Wormwood a FAVOR (your GOAL) to see Fay when she wakes.

Choose one, record +1 XP, and meet Fay when she wakes. Does she remember you?

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